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Die Saa
Feb Member 2021

Die Saa

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Would it be possible to have an update to the stray dogs in Varrock in which you can bathe them, or otherwise take care of them to remove the flee-ridden appearance?

Those dogs look like they could use some help increasing the quality of their lives.

10-Apr-2021 19:11:42

My Garden

My Garden

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Add some kind of second boat or # of players to sail out on Fishing Trawler minigame.

Pest control boats sail out when a certain number of people. Tempoross boat sails out every "x" amount of time.

I can understand the story behind the boat being a solo trip with Murphy, but the minigame is very bland and I'd even say not worth the time spent there on the loot. I think a simple update that strays from the role of only 1 Murphy can control the boat would be crucial in making the content somewhat better. There's other content involving boats that leave more frequent than every 10 minutes. If you asked basically everyone that's ever at FT, they'd almost universally agree that Tempoross and Pest control are more enjoyable pieces of content that require more input.

12-Apr-2021 20:16:15

Kid Penguin

Kid Penguin

Posts: 15,620 Opal Posts by user Forum Profile RuneMetrics Profile
Make it so you get a chatbox notification (in the traditional red text, or whatever) when you run out of prayer. This could be opt-out/default turned on, or opt-in/default turned off.

This would be very useful when I'm grinding vyrewatch sentinels, bursting, or other places. RuneLite already has such a plugin, but that is a third party client and thus not available to those using the vanilla, steam, or mobile clients (a non-negligible portion of the playerbase).
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13-Apr-2021 19:28:30

Xeanr
Dec Member 2022

Xeanr

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Aerial fishing Molch Pearl rewards are far too expensive for what they are and for the rate at which the pearls drop.
A high fishing level can average 15 molch pearls per hour. That means 10 hours to earn a wieldable fishing rod. That’s 10 hours of intense clicking to save one inventory space.
The skill rewards at this activity are not as balanced as every other skill activity. Please adjust drop rates or reward costs to reflect average times to obtain more similar to other unique skill rewards.
For example, every single skill outfit can be obtained in less time than a fish sack and those outfits provide permanent boosts to skill training. The fish sack is simply cosmetic. This doesn’t seem balanced to me.
Now my attraction to the fish sack is related to how it can now be combined with a fish barrel to create a wieldable inventory for fish. This is amazing! But when we compare it to the other skill items that hold inventory space (i.e. coal bag, herb sack, gem bag), it takes far longer to obtain and the only difference is itself saves an additional inventory space by being wieldable. Furthermore, this can only happen after obtaining a different unique skill reward, the fish barrel!
Please help us get our fish sacks sooner :)
Juuuuust right!

15-Apr-2021 19:59:38

ApairofNewts
Oct Member 2018

ApairofNewts

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey Scapers,

I wasn't sure if I should share this idea here or on discord.

I have an idea for the sorely needed item sink for OSRS. I think it may be more of a band-aid but it could be fun little quick work idea.

So this idea is founded upon the concept of Tears of Guthix - a weekly activity yielding a small amount of exp.

So how I envision it is that there is essentially either an extra planar dimension where certain figures are battling each other in some kind of pocket dimension celestial war and each side requires resources that they don't readily have available at all times. So they send scouts in search of these things and they wind up in Gielinor. They are able to grant a small amount of exp (kind scaled like ToG) based on the resources that they require and the player offers as tribute. (perhaps the existing gods could be worked in for a different reward structure, but im trying to keep it simple)

The player would be notified that they can offer tribute and they would then have to cast a new spell to divine which type of resources are needed (potions, runes, ammo, weapons, armour, amulets, food, etc.)

once they divine which items are required this week (maybe it is the same for all players, but they have to divine it anyways) they can offer items of that same type as tribute. This would continue until they fill a meter that shows they have contributed enough to receive the EXP reward. More expensive items (say in different value thresholds) would fill the meter faster and vice versa.

I think is a good little fix, we all want exp, plus some additional items would have to be used in the divining spell.

Pros:
-Item sink - so badly needed
-Exp - but not insane amounts
-simple if it is kinda like ToG
-not game breaking
-possibly workable for ironmen
-not exactly buyable exp since it is weekly and the exp is scaled
-could be connected to a questline (I vote for pocket dimension fairy questline)

Hope you like it, love to hear some thoughts.
-Newt-

16-Apr-2021 04:57:23

BoreaIis
May Member 2022

BoreaIis

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Make it so reporting disruptive behavior doesn't require them to talk or trade. Doing actions like opening and closing the main doors in pest control to troll people should be reportable whether or not they speak.

18-Apr-2021 23:38:16

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