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Zozane

Zozane

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Add Korasi's Sword, maybe make it 1200 Pest points to acquire or something of the sort. Could add the quest again but I think adding another item to Pest control would make it even more popular. Also having it as another special weapon would be awesome, for PvM and especially PvP.

12-Sep-2020 21:57:35

Rakupenda
Oct Member 2018

Rakupenda

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Change Zammy Brew's base herb from Torstol to Dwarf Weed. Adjust the herb req and xp accodringly.

Torstol already has two other uses: Super Combat Potions and Antivenom++ which are far more valuable than the very niche zammy brew.
Dwarf Weed currently is the only herb to be used in one potion: Range Potion.

Would give people (irons especially) something else to use the second-highest herb other than Range Pots. Similar to magic potions becoming the go-to herb xp for Lantadymes due to the introduction of Potato Cacti, this would probably make Zammy Brews the go-to herb xp for Dwarf Weed because Jangerberries can be relatively easily farmed via bush runs.

12-Sep-2020 23:16:05

Notdatguyfr
Dec Member 2023

Notdatguyfr

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Since the nerf of the rev caves did not have any effect on the gold farm community/protective rev clans i have a suggestion what will maybe solve the problem.

Remove the high value drops from the revenants and add them to the wilderness bosses. The activity and joyment to defeat those bosses wil increase greatly and none of the content will be lost in this proces. Bosses like Scorpio and Crazy archolist are not even proffitable annymore at this moment.

Without this high value loot the revenants will still be a decent money maker and the activity around the wildy bosses will also increase greatly.

13-Sep-2020 07:43:01

ButParalysis

ButParalysis

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
cba bumping thread anymore, so I'll leave this here:


Please add more doorways to rooms in POHs where the door limit seems arbitrary. This will remove unnecessary dead-ends and connect more rooms.

Proposed Solutions:

a) let us flip rooms and give us a mirrored version

b) move items into corners, perhaps diagonally.

e.g.
>Costume room can have the toy box, and the treasure chest moved into the corner spaces, freeing up 2 whole doorways, giving it 3 doorways instead of 1.

>Achievement Gallery: move the quest list to the left a little bit, give it 3 doorways instead of 2.

>Workshop: Move the Armour stand and the Clock maker's bench into the corners, so we can have 4 doors instead of 2.

> Regular portal room can have all portals moved into the corners, giving it 4 doors instead of 1.

>Treasure Room: For what reason can you not add 2 doors at the sides, so it can have 3 doors instead of 1? Nothing blocks it to the best of my memory.

13-Sep-2020 09:35:48

Robidoux
Aug Member 2019

Robidoux

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Please update the "examine" info on uncut gems! It currently says something along the lines of "This would be worth more cut!" but in reality, cut gems are like half the price of uncuts.

Definitely needs updating

13-Sep-2020 18:42:42

Toktz-zik
Jan Member 2018

Toktz-zik

Posts: 154 Iron Posts by user Forum Profile RuneMetrics Profile
GAUNTLET CAPE


Hello, Recently got the gauntlet cape and id spay its my biggest achievement in game so far. Itd be nice if it had a purpose beyond cosmetics. Being that its quite a bit harder to get than ardy cape/fire cape/mythic cape.. i feel that it would serve great as the "slash variant" of these capes. Itd make great sense alongside the blade of saeldor. Its definitely a top 3 looking cape itd be nice to give it some use!

Thanks

13-Sep-2020 23:31:06

Kid Penguin

Kid Penguin

Posts: 15,620 Opal Posts by user Forum Profile RuneMetrics Profile
Smithing and Mining training rebalance.

So I've been playing for a few weeks now after a long (read: about 14 year) hiatus. I've noticed that the experience gained from different related skills mostly seems to be really well balanced! If I chop all my own wood to use in firemaking, fletching, and construction, then those four skills all increase at relatively the same rate. Well done! That math is hard to get right!

But then there's mining and smithing.

To mine the components to make a bar of bronze, you gain 35 mining XP. To turn the ore into this bar and then shape it into something, you gain 18.7 XP. Do you see the difference already? This pattern is consistent for all the other tiers. Iron? 70 to mining, 37.5 to smithing. Steel? 135 XP to mining, 55 to smithing. And the disparity just gets worse and worse as you increase in quality of metal.

Woodcutting's balance makes sense. The resource procurement skill increases comparatively much slower than each of the resource processing/usage skills, but about as fast as the sum total. Mining and smithing do not follow this pattern. The resource procurement skill increases more than twice as fast (depending on the tier of metal) than the resource use skill. Not only that, but I'm also using mining to get pure essence for runecrafting!

I think mining and smithing are poorly balanced. Having smithing take forever to train means lots of low- and mid-tier metal products will be crafted and sold, driving those prices down. It means the advanced metal products are much harder to make, driving those prices up. If you rebalance the mining and smithing XP loadouts to be more equal (increasing the XP from smithing, or decreasing the XP from mining), low- and mid-tier players can sell smithed equipment for more, and more players will reach the upper levels of smithing.

The Duke of Lumbridge says that if you want to make money, try smithing. That's good advice for ironmen, but not the rest of us.
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14-Sep-2020 23:30:36

250ES

250ES

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Can you update the clock maker's bench stool in POH when you upgrade it the stool stays as a wood stool. When examined you get "A Wooden stool." but when you have the upgraded workbench it's an oak stool and the examine option is "An oak stool."

These huge color differences really throw everything off and must be a error in the game code. Any chances of getting this fixed? No mater the level of clockwork bench the stool never upgrades to oak. Picture below! Thank you.

17-Sep-2020 19:45:12

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