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Olmek

Olmek

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
http://services.runescape.com/m=forum/c=SA*aMYZKvAs/forums.ws?322,323,974,66099448


Chivalry for 45 defense accounts idea + another for pures , PLEASE READ MY POST.

07-May-2019 20:56:46 - Last edited on 07-May-2019 20:58:05 by Olmek

Dxss

Dxss

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Would you consider adding back the possibility of getting brawling gloves into pvp drops on bounty hunter worlds, pvp worlds too .This would make them worlds more populated as players would need to be on a pvp world or in the wilderness on a bounty hunter world?

08-May-2019 17:47:05

l1r

l1r

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
I haven't scoured through nearly 600 pages of content suggestions & ideas, so I am curious & hope that this is a new suggestion.

In RS3 .. EOC.. whatever the kids are calling it now a days, you can teleport freely once you activate a lodestone in a town / city.

Is it possible to have something like this - perhaps keeping the 30 minute cool-down?

Keeping the 30 minute cool-down allows for the same "feel" of OSRS.. While having the ability to teleport to any city you've previously visited being a major plus for convenience.

Hmm.... Or even something simple as a Home Teleport -> GE....

*Clicks Home Teleport*

"Would you like to teleport to Lumbridge or the Grand Exchange?"

I mean it's already a lengthy teleport so, adding a quick question such as that wouldn't be a hassle. (Aside from programming it? :P )
Sincerely,

lONEr (Or LiLWiZBiGiCEKiD .. you know what it is!)

11-May-2019 08:41:50 - Last edited on 11-May-2019 08:48:58 by l1r

DICE 8092

DICE 8092

Posts: 1,090 Mithril Posts by user Forum Profile RuneMetrics Profile
Regarding New Player Experience

I read through the new player experience blog and it made me happy to hear you were addressing new player experiences. I just started a new friend out with the game recently.

In regards to "getting around" I have a few recommendations:

1) Keep these methods permanent. It doesn't make sense to take them away from players after they've progressed in the game, and such a function could leave a negative impression on newcomers.

2) Consider a street urchin (or bard) type "tour-guide" NPC that players could hire for a small amount (1-2gp) to physically walk them through important areas with their character following behind. During the travels, the guide would talk about some of the distinctive aspects of the area and offer tips. Not only would this help familiarize the player with the world, but it also wouldn't be attractive enough to devalue having access to efficient forms of travel. This would be even better if new players could call on that NPC to help guide them out of an area they are lost in.

3) Allow FTP to purchase tele-tablets. The biggest problem with traveling as F2P is that the game forces you to learn magic if you want to be able to move anywhere quickly. For a game about maximizing player choice, we shouldn't punish F2P players for choosing to prioritize melee or range.

14-May-2019 01:27:12 - Last edited on 14-May-2019 01:28:51 by DICE 8092

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