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Austin Ames

Austin Ames

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
I was a big fan of the Dagon'hai robes back in the day on a count that they just looked awesome. Originally, the robes first appeared with the NPC Surok Magis and the What Lies Below quest. The player could obtain them a year later with the release of While Guthix Sleeps and as a drop from Dagon'hai Monks in the Chaos Tunnels. Unfortunately this robe set is not available for players in old school. There could be many ways in how to obtain them if added to the game for instance a quest, clue scroll reward, etc... Would love to see these added to the game either way!

18-Jan-2019 16:07:53

SirDeimos

SirDeimos

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Can you please add Seaweed Spores to the pool of rewards from Farming Contracts? It'd be a reliable way for Iron Man accounts to get these seeds without grinding for a Brine Sabre or spending all their Mermaid Tears on them.

18-Jan-2019 16:39:38

Ninjawyte

Ninjawyte

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Please work on the clan chat system of us being kicked out? It never happened till about a month or so ago and now its becoming really irritating, you cant switch 1 world without being kicked out of the clan chat and it wont put you back into it till later on and you have to do it on your own. we had 1 week with 3 days of updates and this was not addressed or brought up once. Understandable that the new updates are all important but this seams to be a lot more important than little typos in chats that were addressed in the last updates. PLEACE FIX THIS ~ninjawyte

19-Jan-2019 00:54:54

laqip

laqip

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
To whomever reading,

I just wanted to write a small suggestion about the world model of boots, chiefly the melee boot choices between level 40 - 70. At the present time players using melee will go for rune boots and then no doubt dragon boots. This limited choice of footwear doesn't stack up with the effort that has gone into other areas of the game.

The boot models don't really fit in with the aesthetic of newer more up to date areas of the game. Rune boots being vibrant cyan, or even worse dragon boots big clunky red boots with an incongruous white spike on the end. Not everyones cup of tea. Some more interesting melee footwear choices that look rugged and battle-scarred, with relevant stats would not go a miss.

If this game is become DarkSoulsScape let's at least have nice armour sets to match. Boots do not need obvious pegasus wings or brutal spikes -- things like subtle shapes, shading and contours would be just the ticket.

It's not all negative though. I respect the game and respect the work that goes in, especially the effort it takes listening to us grumble on a forum.

Love, peace and chicken grease,

H

19-Jan-2019 16:30:44 - Last edited on 19-Jan-2019 16:33:36 by laqip

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
A handful more suggestions for making Zeah newb friendly as outlined above:

- Adding a lvl 50 something agility shortcut to the river behind Quiadmortem would be great once the little area to the southwest of the mountain opens. Depending on what Lacerta falls ends up being used for, adding a stepping stones shortcut here would also be nice.

- Honestly adding ANY mid-level or mixed level (like the taverly or edgeville dungeons) would mean alot because most of the content on Zeah is currently very high-level exclusive or locked behind house reputation, which is okay but doesn't make the continent as appealing to all players. Even having more to do at places like the barbarian camp (which deserves a genuine incentive to fight barbs there because barb village is way better) or throughout the northern areas and kebos would mean alot because as a mid to low level player who always takes his time I'm kinda bummed there is never much to do on Zeah. I wander around seeing all these high level players and have little I generally feel I can do on the continent other than find sequestered areas to try to enjoy, but these are few and far between. More quests would help (alot), as would more dungeon in my opinion. I love the direction its been going, but I really feel its got a ways to go to be really open to players who are out of Lumbridge/Draynor

19-Jan-2019 16:33:35

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
I have some suggestions for making Zeah more friendly towards mid and low level players, in particular during the upcoming reworks of Lov, Arc, and Hos, houses (so hopefully this gets mentioned to mod west before too long):


- Arc should have clumps of dead trees around its edges to give players a source of fuel and to make it look as though it once contained more life.

- One of the houses (probably Arc) should have a mid-level dungeon where players can farm ensouled heads near the Dark Altar. This shouldn't be very big, but should be an incentive for lower level players to participate in the content more. I've noticed dogs in particular are hard to find or get to for slayer tasks (unless Jackals drop heads which I'm pretty sure they don't), so the cave should at least have dogs in it. Chaos druids and minotaur are also good options since they can be a bit hard to find elsewhere in the game.

- Expanding the Lov mine a bit and possibly moving it to a cliff-side shelf along the side of the lizardman canyon might be a good idea. This would allocate space better and allow just a few more skilling options. Silver and clay are good ores to add since these are lot less common in the overworld.

- On a similar note, adding a small clay-only mine to Hos is a god idea. There can be 5 clay rocks (probably near the "ruins" from the hosidious redo post in October by West), and in Hosidious town there should be a pottery wheel/oven.

- Adding an area for mid-level or low-level players to train on weaker Lizardmen is wise, because at level 73 with poison they can be very formidable. Shayzien can have a small prison for weakened lizardman captives and lizardmen hatchlings all leveled at around at around 40-50 and with a weaker poison or a lower chance to poison each hit.

- Lastly, for higher level players, a new prayer spell should be unlocked after a Shayzien quest that adds a 50-75% resistance to poison when active. This might be mutually exclusive with protection prayers.

19-Jan-2019 16:37:55

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
I also had a suggestion for a new crop which I am very surprised never made it into the game: pumpkins.

This is a great thing to add around halloween and could possibly ONLY be available during October and November every year (likewise a pine tree, wreath bush, or missletoe can be available in December, and some kind of special flower such as an Easter lily in March and April for Easter). Pumpkins could be used as an alternative for watermelons in making scarecrows, and be used with a knife and a candle to create Jack-o-lanterns. Jack-o-lanterns along with the other seasonal fare could be used to decorate the POH parlor and garden during the holidays.

19-Jan-2019 16:44:56

Butt Pennies
Apr Member 2022

Butt Pennies

Posts: 529 Steel Posts by user Forum Profile RuneMetrics Profile
One last post to help me get all my ideas out there, sorry for taking up so much space :)

As mentioned in my other posts I am a mid-level player who takes his time in leveling. I have been growing cadava berries recently and come to the realization that they are literally useless. The only thing they are good for is for the Romeo and Juliet quest, which in RS3 was removed from the quest list because it was so pointless. I propose the following possible uses for cadava berries, since they are so useless:

- They can be used in making a paralyzation weapon poison, which would stop your enemy from moving but not attacking for 2-5 seconds. This would be different from the snare spell because it would last less time and be a one-time use on a melee weapon, meant to freeze a target as soon as you come in contact with them. This idea can also work for poisoned arrows.

- They can be used in a sort-of invisibility potion (around level 40 or above to craft) that removes you from combat until you move to another sqaure. This would be an interesting option for anyone caught in a tight situation who needs time to figure out what to do next. To use this potion your character would not be visible anywhere (including the minimap) until they began moving, at which point they are visible again to both pcs and npcs.

- They can be used in a high-level (around level 60 or above to craft) potion that you can throw at other players to spoil the food in their inventory, possibly as a small area of effect. At random 1 of the foods in the target player's inventory is spoiled, similar to a ghast, per potion thrown at them. A higher level version might be able to spoil even more food. Players who do not have food in their inventory are either poisoned or take a moderate to high amount of damage.

19-Jan-2019 17:01:14

Moonpup09
Oct Member 2018

Moonpup09

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
In 2007 a ditch was dug north of Misthalin and Asgarnia to separate the civilized nations from the lawless lands beyond. I suggest that a huge wall be built to replace the ditch to keep the wildylings north of the wall! The wall will obviously need to be manned which opens the possibility of player quests to join "the observers on the wall" and defend the realms of men.

20-Jan-2019 04:13:11

rooatouille

rooatouille

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Below are just a couple miscellaneous ideas I've had while playing. None are really thought out very much, they are just my first impressions and ideas.

-
EXPERIENCE TRACKER:
I'd like the experience tracker to show more detailed information as the default and to be able to reposition the experience tracker display to be above the inventory (I play using the resizable mode with stone buttons). I'd like to be able to see my current xp/hour in an activity, how much xp remains (without having to hover), and to be able to set a level or xp goal to be tracked.

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SKILLS NECKLACE:
Nothing major, I just think the Skills Necklace should provide some sort of benefit when worn within the guilds that it teleports you to. For example, increased rate of retrieving Unidentified Minerals when worn within the Mining Guild. Small stuff like that.

I know I have more ideas, I just can't remember the rest of them right now. I'll return and post them as I think of them. Thank you for reading!

20-Jan-2019 10:57:09

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