I have some suggestions for making Zeah more friendly towards mid and low level players, in particular during the upcoming reworks of Lov, Arc, and Hos, houses (so hopefully this gets mentioned to mod west before too long):
- Arc should have clumps of dead trees around its edges to give players a source of fuel and to make it look as though it once contained more life.
- One of the houses (probably Arc) should have a mid-level dungeon where players can farm ensouled heads near the Dark Altar. This shouldn't be very big, but should be an incentive for lower level players to participate in the content more. I've noticed dogs in particular are hard to find or get to for slayer tasks (unless Jackals drop heads which I'm pretty sure they don't), so the cave should at least have dogs in it. Chaos druids and minotaur are also good options since they can be a bit hard to find elsewhere in the game.
- Expanding the Lov mine a bit and possibly moving it to a cliff-side shelf along the side of the lizardman canyon might be a good idea. This would allocate space better and allow just a few more skilling options. Silver and clay are good ores to add since these are lot less common in the overworld.
- On a similar note, adding a small clay-only mine to Hos is a god idea. There can be 5 clay rocks (probably near the "ruins" from the hosidious redo post in October by West), and in Hosidious town there should be a pottery wheel/oven.
- Adding an area for mid-level or low-level players to train on weaker Lizardmen is wise, because at level 73 with poison they can be very formidable. Shayzien can have a small prison for weakened lizardman captives and lizardmen hatchlings all leveled at around at around 40-50 and with a weaker poison or a lower chance to poison each hit.
- Lastly, for higher level players, a new prayer spell should be unlocked after a Shayzien quest that adds a 50-75% resistance to poison when active. This might be mutually exclusive with protection prayers.
19-Jan-2019 16:37:55