Forums

Small Suggestions Thread Thread is sticky

Quick find code: 322-323-184-65614746

Speeddymon1
Oct Member 2023

Speeddymon1

Posts: 261 Silver Posts by user Forum Profile RuneMetrics Profile
StaticSupaku said :
Also, can there be an option in mobile that makes you have to tap an out-of-the-way button (such as the function button set to keyboard) in order to chat, instead of tapping the text input area? that thing gets in the way far too many times for me to count.


While I like the idea, there is the option to hide the chat box already (tap on the button underneath the input text box)

StaticSupaku said :
Another idea as well, drag-to-drop and drag-to-use functions, where dragging an item out of the inventory space and releasing your finger or stylus will by default drop the item below you, unless it is dragged onto a compatible entity (for example, dragging a potato onto the tool leprechaun) which will function as using the item on them. This might save a lot of time wherein the inventory is not always going to be in drop mode, and some items put "eat" as the first option before "use" and long tapping is time consuming.


This has been a problem for PC players since the beginning, and was one of the original reasons for third party clients where cheating was not the primary goal. I doubt Jagex will change their stance on this.

If anything, I'd LOVE to see the default left click option (tap on mobile) just take context into account. If I have started a quest, and a normal item that is consumable needs to be USEd on someone or some thing for that quest, make the default left click/tap option USE instead of eat/bury/whatever it normally is, as long as the player has the quest started but not completed.

16-Dec-2018 17:17:31

MasterRoshi
Dec Member 2017

MasterRoshi

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Allow us to use our graceful items on other ( costume) pieces so that we can fashionscape, it does nothing to the game except allow us to be more creative. it should be an easy update also. the colors are cool, but sometimes its just redundant.

18-Dec-2018 03:00:29

Marrtyr

Marrtyr

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
Something i was thinking about, small and kinda pointless but: being able to light logs with magic. a fire spell or just for 1 air 1 fire rune. i mean there's fire spells that can hurt dragons made of lava, but can't light logs. You can kill ents with fire spells, but can't light their bodies on fire with them

18-Dec-2018 19:59:42

Steady Gains

Steady Gains

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Some small but very necessary changes that I can't imagine anybody would disagree with:



Allow players to retrieve big fish after mounting them in their PoH.
The Wiki says mounting it gives fishing xp, and the reason why you don't get the fish back is so players can't abuse this by mounting and unmounting the fish for fishing xp. Easy fix- remove the fishing xp and allow players to get their rare fish back!


Change the Zamorakian Hasta inventory image.
This is purely aesthetics- the current icon is incredibly unimpressive. The other hastae at least look like spears in your inventory, but this one looks like a stick. Not suggesting anything fancy, but just make it look less like a sliver of junk in your bank.


On Mobile, allow the function button's single tap mode to only require ONE tap to de-activate.

Currently, on mobile, players need to tap and hold in order to initiate the right click menu. This gets extremely tedious. The single tap option is very convenient, but since you have to switch between tabs to access it, this can also become tedious. The function button that is on the left hand side of the screen thus bridges the gap, as it can be set to single tap mode. This would allow players to quickly switch between single tap and normal tapping mode.
The ISSUE, however, is that when you try to deactive single-tap mode (when using the function button), it gives you a drop down as if it were being right-clicked; rather than work as a button. PLEASE make it so this button is what it is- a BUTTON. Even though you'd be in single tap mode (which allows you to tap once to open right-click options), allow the button to just need to be tapped once in order to revert to normal tapping.
This is a small change that would boost the QoL for mobile players immensely. The annoying need to Tap and Hold to open the right click menu DOES have single-tap mode as a workaround, but this flaw makes it tedious in itself.


Thanks. Once again, all small changes, but need to happen.

20-Dec-2018 14:04:35 - Last edited on 20-Dec-2018 14:09:46 by Steady Gains

Solosapien

Solosapien

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Stick another abyssal teleport npc out at the fountain of rune with a miniquest to be able to use. A continuation of the miniquest giving you access to the abyss in the first place maybe. It has pretty advanced requirements to Tele out with the wilderness sword and the risk would vary depending on if pkers found it worth their time to intervene but it would make runecrafting for the higher level players light years faster ultimately. Maybe keep an eye on the rate people are getting eternal glories afterwards. Would be an amazing reward after doing all that wilderness work.

20-Dec-2018 16:44:16

Sakaia Woods

Sakaia Woods

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Since we can use the fletching skill to Chisel cut gems into bolt tips, why ain't there specific mention of this capacity in the in-game skill menus? The closest it comes is saying, under fletching, that at 56 we can do Sapphire-tipped bolts, 58 Emerald, 65 Diamond, etc, which haphazardly alludes to the unspoken gem-chiseling...

oh those cut-gems, though- ironically they just can't get a break..?
('scool, I know what to do with tha powder *snort*)

..amethyst bolt tips are exclusive to crafting, I guess, and are thus awarded an iconic placement in the skillguide popup for crafting.

It could be seen as negligible as the agility exp obtained from minor obstacles... but it'd probly be cool to make the exp gained a whole lot more, like 40 fletching and 60 crafting for Chiseling cut dragonstone into bolt tips. Substantial enough to warrant its addition to the skill guide page that pops-up when players click on their fletching skill icon.


So, cutgem-chiseling- we up fo' addin it yet? w00t w00t

20-Dec-2018 21:33:29

Sakaia Woods

Sakaia Woods

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Steady Gains said :
Some small but very necessary changes that I can't imagine anybody would disagree with:



Allow players to retrieve big fish after mounting them in their PoH.
The Wiki says mounting it gives fishing xp, and the reason why you don't get the fish back is so players can't abuse this by mounting and unmounting the fish for fishing xp. Easy fix- remove the fishing xp and allow players to get their rare fish back!




With this, (excellent thinkin by the way- helleges sheiza, way to spell it out smooth ^^) proddles forward, does the idea, that when mountin this fish thingy, mayhaps something like wood or nails be consumed? then exp can still be awarded... ahh, maybe it would require a log that only farms once a day or somethin, makes since- wouldn't you want something epic like connected with somethin ya grew yourself? oi oi!

20-Dec-2018 21:39:06

Main Papa

Main Papa

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello... I would like to see something on the line of soul wars for osrs... So that skillers have a chace to get 99 slayer without doing combat. Also i would love to have a hp/skiller pure with 99 hp and all skill to 99 including slayer. Maybe it doesn't have to be soul wars but something similar so people have an alternative way of training stats rather then farming nm zone or xp lamps.

22-Dec-2018 09:06:07

Quick find code: 322-323-184-65614746 Back to Top