Warding skill and new boss rewards idea:
-magic tank armour: the top tier armour would require ancestral armour and some new drop from a new monster to make.
Stats
: it would provide some mage dmg bonus, however smaller than the one of ancestral armour, very small (or none) magic attack bonus and a def bonus somewhat higher than the one of ahrims
- above mentioned idea also makes a good reward for some new boss (or maybe even raid - Menaphos?!) and the boss could be also made so that having magic tank armour is highly beneficial when fighting him.
- other rewards from that new boss/raid? Something that would make warding faster. -> This would make Warding a rather slow skill (around 40k/hr) in the beginning, later evolving into rather fast one (150k/hr at levels 90+) thanks to these rewards from the boss.
If moderators consider this idea to be a "bigger one", feel free to turn it into a separate thread.
11-Nov-2018 15:39:54