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Trictory

Trictory

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Old school rs is so frustrating when pking mage are so overpower!!!!!!!! i just came back to old school rs to pk and man oh man these mages are overpowered i cant even do anything!!! it just frustrating that one skill is overpowering the rest please fix this problem

01-Jun-2015 23:46:31

MopTop650
Nov Member 2018

MopTop650

Posts: 1,112 Mithril Posts by user Forum Profile RuneMetrics Profile
Please fix HP bar layering! (Graphics)

I was just fighting some monsters, standing on the same square as another player. His HP was high, but mine was falling and falling because his HP bar was rendered over mine, obscuring it.

02-Jun-2015 02:28:55

Upskill

Upskill

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
The Crystal Bow currently loses ranged accuracy and strength bonuses as it degrades. This ONLY happens in OSRS, making it an unfavourable weapon choice. The bow itself costs around 360 gp per shot on the first purchase of the bow, and costs slightly less after recharging the bow multiple times (down to 74 gp/shot after 5 + recharges). The Crystal Bow is very powerful, and requires multiple tough quests to achieve. The fact that it costs so much (900K initially), and that it degrades COMPLETELY after around 1 hour and 40 minutes of continuous fighting, counters its powerfulness.

In addition to this, it also loses valuable bonuses as it degrades. The only way to counteract this is to play Nightmare Zone and get 20K points. This is not only time consuming, but it also only works for the duration of the bows life, and once the bow reverts to it's seed form (after less than 2 hours), the player must then go and earn ANOTHER 20K points in Nightmare Zone to re-enchant it.

Why not just get rid of this loss all together? Barrows equipment degrades, but doesn't lose stats, so why is it that the Crystal Bow does?

Suggestion 1: Get rid of this stat loss all together.
Suggestion 2: Make the Nightmare Zone imbue/enchantment carry over to the next bow that is enchanted (i.e. Crystal Bow (imbued) turns into Crystal Seed (imbued) which turns into Crystal Bow (imbued) once recharged.

02-Jun-2015 07:27:12

Niku Daruma

Niku Daruma

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
f2p PVM + High Level Magic suggestion

I understand that f2p players want a way to make money off of 'high-level' pvm (some want to see the return of roaches to f2*). As well, some want higher-level basic spellbook spells like teleblock and wave spells made f2p.

I figure, one way to tackle these concerns is to make blood runes a f2p drop (and then to enable wave spells in f2p, to counter the new supply of blood runes). That way, Ankou (likely the ones in the Stronghold of Security) can be a new and useful money-making method for high-level f2p players. This could save time that would otherwise be spent on developing and implementing a new higher-lv monster for f2p money making and would not risk severe price fluctuations for items other than death/blood runes that a monster with an 'OP' drop table would present.

Of course, I'm no expert. And perhaps liberalizing more of the basic spellbook for f2p could have other risks...

02-Jun-2015 10:10:46

Monte Diablo

Monte Diablo

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello!

I like to kill players. I also wear capes that can't be picked up off the ground after dieing. This is very inconvenient.

There are many capes that can't be acquired in bulk and don't drop onto the ground that could do either. The ones I'm most interested in are:

-The sweet looking Bonesack from Rag and Bone man
-Ardougne cloak X -it is quite useful because of its stab attack bonus

Could these capes and maybe some other popular ones be either:
a) Retrievable on death
b) Acquirable in bulk from the NPC* that hand them out.

Thanks in advance for this small quality of life update,
-Monte Diablo

02-Jun-2015 17:23:40

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