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06-Jan-2018 06:01:14

Just Jamesy

Just Jamesy

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm just going to link the QFC and list the two points I have made. I have explained, in depth, more on my own thread so not to clutter up this one.

I genuinely think serious consideration should be given to the first point however - and feedback from other members of the community is also welcomed! :)


Quick Find Code :
322-323-818-65978236




1.
PRIORITY ON ALL BUY/SELL OFFERS GIVEN TO ONLINE PLAYERS OVER OFFLINE PLAYER TRADES ON THE GRAND EXCHANGE


2.
AUTOMATICALLY CANCEL ANY BUY/SELL OFFER THAT HAS SEEN NO ACTIVITY FOR MORE THAN 90 DAYS

06-Jan-2018 10:35:06

Low Mike

Low Mike

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
This may sound crazy... but... all items should be tradeable.

Items or content that are locked behind some sort of challenge, should be unlockable for money. This is again one way for GP sink, if you could purchase access to Myths Guild for 25m as an example. And fire cape cape could be converted to tradeable version for a fee and then sold to a 'customer'. Those good at challenges would make more money out of it and others could get their dream items for a cost. Everyone wins!

Think of handicapped people!

And of course those items could be coloured differently so everyone knows that it's bought and not earned. (I can see black and white fire cape in my mind, in other words grey).

This idea is also fighting against those services offering for example fire cape completing.
Player since 2005
Goals:
Make 1b,
make music, watch videos, make videos, enjoy all aspects of life

06-Jan-2018 12:30:44

Dogmount
Nov Member 2023

Dogmount

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I was thinking about a new duel arena. The new duel arena could include more specific options such as restricting certain items or prayers. Something else that would be interesting is team based fights. There could be 3v3 or 5v5 fights where each player contributes gp to the pool and the prize is split between the winning team.

06-Jan-2018 18:40:32

Dragon St0ne
Aug Member 2023

Dragon St0ne

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Near the end of the Observatory quest you have to watch through a telescope which shows a random constellation. There are a total of 12 constellations and whatever constellation you get determines what your reward will be at the end of the quest which can include combat exp in a skill.

I think its unfair that the observatory quest reward is random for every person. This means that its possible that a lvl 3 skiller gets combat exp or a 1 defense pure defense exp which would ruin their account builds if they accept it.

Now i usually don't complain about quests giving unwanted exp after all being limited in what you can do is part of the challenge on an account where you limit yourself. However this quest bothers me because the reward it hands out is completely random... You need to be lucky to not get the exp reward you don't want. This means that some level 3 skillers and some 1 defense pures will be able to complete the quest no problem, yet some who get the reward where it gives them exp in an unwanted skill wont be able to complete the quest. Meaning the quest is available to level 3's and 1 defense pures except for those who got unlucky with the constellation. This means they miss out on 2 quest points, some museum kudos and possibly future content that requires this quest.

My suggestion is to make it so that the constellation viewed through the telescope changes every hour so that people who received a constellation which gives the reward they dont want can be skipped.

07-Jan-2018 10:07:22

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