I’ve been brainstorming some skillcape perks lately, since I believe quite a few of them are just pointless or have no practical use whatsoever.
When creating these new perks, I didn’t want to overdo on general toolbox effects, such as Crating and Construction capes, those capes have very versatile functions beyond their associated skills.
That being said, here is the list of perks:
• Firemaking: Will work as a light source and as a tinderbox when held in inventory.
• Attack: Ajjat will offer to change the cape’s stats: from +9 defenses and +4 prayer (if trimmed) to +4 stab, crush and slash.
• Magic: Same idea, Robe Store Owner will offer to change the +9 defensive stats for +10 magic attack. Prayer bonus and spellbook change is maintead.
• Agility: Cape maintains the graceful bonus and weighs -4.5kg.
• Woodcutting: When worn, reduces the chance of a chopped tree falling down to 1/10.
• Fletching: Unlimited untradeable bronze crossbows and mithril grapples.
• Strength: When worn, doubles the invisible boosts to melee skills: +6 attack for accurate, +6 strength for aggresive, +6 defence for defensive and +2 for all on controlled.
• Runecrafting: Maintains the tiara effect and can be operated to repair degraded (not damaged) pouches and only restores 50% of the pouch’s health.
• Hunter: When worn, allows 6 traps to be deployed.
• Herblore: When worn, it has a 5% chance to not use the secondary when making potioms.
• Thieving: Unlimited teleports to Rogue’s Den and Jalsavrah pyramid.
• Smithing: Maintains coal bag capacity boost and Thurgo will offer to assemble a dwarven army knife when provided the items.
• Prayer: Has the holy wrench effect when held in inventory and provides a protect item effect when worn, does not stack with the prayer.
• Farming: When worn, automatically treats patches with supercompost and maintains the increased yield.
cont.
29-Jan-2017 21:33:40