The usual way most F2P PvPers pk above Edgenville ( 1 v 1 ) is for both parties to take damage to around 30 hp before they start eating....This is know as "Not safing".........Whilst this is not enforced it is embraced by about 95% for the PvP single zone population.......
My proposition for F2P PvP single zone is to enforce a combat mechanic that does not allow either player engaged in a fight in a single zone area to be able to eat unless their under 32 hitpoints....
This means both players fight would keep taking damage for the start of the fight without being able to eat.
A cool-down timer would need to be added , so whilst one player may be under 32hp & able to eat the cool-down timer on the other player which is 43 hp is not able to eat between the "Tic" it takes for the first player to eat....
This cool-down timer would be automatically removed if either opponent is KO-ed , too prevent being PJ-ed & not being able to eat.
What do you call a
PvP Single-Zone Wild 308/318
Original message details are unavailable.
If all of the Wilderness on 308 & 318 was converted to single zone combat , No multi-combat would be allowed on either of these servers in the wilderness.....
Pros**
- Would make it harder to rag in PvP.
- Wilderness clan fights on these servers I believe would become alot more epic. Now clans would have to spread out & engage in 1 v 1 fights against other clans. This would allow for longer clan fights.
- Skillers would have a better opportunity to avoid clan deaths. ( As only fighting/running away 1 v 1 ).
-Bounty Hunters would have less of an ordeal of having to deal with a clan when searching for their opponent.
Cons**
- Some players may not like the change , but most aspects of both of these servers is 1 v 1 PvP.
- Clans may not welcome the change , but I believe that clan pking needs to be mixed up a bit , instead 30 heads following 1 leader , then spam clicking on another clan doing the exact same thing.
What do you call a
1) ";Fill-all" option for the bellows, similar to vials where it does it 1 at a time.
2) Larger toad clickboxes
3) A left click option to use the bellows on the toad
4) A static clickbox for the swamp bubbles, right now they grow and shrink with the bubbles, would be nice if you that wasn't an issue
5) Ability to take more than one bellows without the drop-trick
19-Jan-2017 23:14:53
- Last edited on
19-Jan-2017 23:16:50
by
Vergari
How do people feel about the idea of repairing damaged defenses in Pest Control yielding a small, but decent, amount of Construction XP, but the repair would be more fortified than the default, if the player has a certain Construction level; higher Construction level producing better fortifications, and possibly requiring more logs.
1) ";Fill-all" option for the bellows, similar to vials where it does it 1 at a time.
2) Larger toad clickboxes
3) A left click option to use the bellows on the toad
4) A static clickbox for the swamp bubbles, right now they grow and shrink with the bubbles, would be nice if you that wasn't an issue
5) Ability to take more than one bellows without the drop-trick
Smelt-all option for making bars.
Fletch-all option for cutting bows and such.
Spin-all option for flax.
Making the Do-all options the default left-click options.
It's silly that in a world where you no longer need to right-click to attack mobs, you still have to go for make-x and enter 99 for those basic actions.
While shayzien gang hunting, the note you take from the wall should have the time left on it, because ill be standing where i'm supposed to be wondering when its gonna start; just to end up teleporting back to find out it just started. Very frustrating! PLEASE ADD - SUPER EASY FIX
It would be an significant change if Jagex let us use an option that could "reset" xp in a choosen skill.. like if you unfortunately gained a lvl that you were not suposed to. Can't see the problem with this because it only let us remove xp in a skill that is un-wanted. This would be awsome for pures etc. I think many would agreed on this one.