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Tomfoolery
Dec Member 2023

Tomfoolery

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I was thinking maybe include a Hunter minigame, maybe like you take a boat from Feldip Hills to a new island, where you shoot birds or something of the short with a bow and arrow, higher range will increase your chances of scoring the kill.

The minigame itself shouldn't give to much XP, as that would decrease the value of the long time required to get 99 in the skill, but rewards from the minigame could include Hunter clothing (Head, Torso, Legs, and Boots) that when all four pieces are worn, it provides a 2.5% XP boost to all catches using the Hunter skill, similar to the prospector outfit from motherlode. The clothing could be similar to that of a ghillie suit or something of the sort.

Just a friendly idea, all feedback is appreciated :)

29-Apr-2015 22:04:03

Ashes630
Jun Member 2022

Ashes630

Posts: 1,977 Mithril Posts by user Forum Profile RuneMetrics Profile
Bonfires without any extra boosts for multiple people at a fire or the fire spirits. This would be an afk-style way to train firemaking that could also be social. It would suffer a slightly lower xp rate than lighting fire lines but would be less click intensive. Former RS3 Completionist, On the road to Max old school

29-Apr-2015 22:32:31

Sketty Paste

Sketty Paste

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I already made a thread for this after realizing it was in the wrong section.. so ill just paste that here.

Ability to emote while moving
I would like to see the ability to use emotes while moving or following. Runescape needs to see dancing moving party konga lines. Ever wanted to be able to party boy your friend while strolling through catherby? Wait no longer!

This would be a minor change and would not take ages for the devs to code.

29-Apr-2015 22:33:04

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
I'm sure this is not considered as a small suggestion, but bounty hunter's target system needs to be looked in to. Since it goes by alch values, the risk between targets are not balanced at all.

I can be risking over 1.2m, yet still get people with barely even 80k risk for a target.

Alch values of some specific equipment needs to be looked into as well. These are:

Malediction ward, a shield that costs over 5m and is made by obtaining 3 shards from bosses found within the wilderness and is the second best mage shield in the game...yet, a helmet that costs only 40k (niet) protects over it and even a rune kite has a better alch value.

Serpentine Helm, the best helmet in the game, which a verac brassy can protect over.

Occult, a amulet that is a necessity for mages as too much dps is loss if its not used, but it costs over 900k and everything protects over it. This forces mages to risk an additional 900k more than anyone else. This makes it a balance issue. To compare, meleers and rangers only need glories and rangers can even do just fine with a mere power amulet.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

30-Apr-2015 00:44:28

John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
Allow us to choose what gets protected on death.

Incorporate OSB Features into Official Client

Make Castle wars more fun

Make a Oversight system so we can evaluate updates
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

30-Apr-2015 01:37:26 - Last edited on 30-Apr-2015 01:50:27 by John Gotti

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
John Gotti said :
Allow us to choose what gets protected on death.

Incorporate OSB Features into Official Client

Make Castle wars more fun

Make a Oversight system so we can evaluate updates


Incorporate OSB features is not small update, a lot of stuff that the client has will take a month or two or even more. XP drops has been confirmed.

Make Castle wars more fun? More specific.

An Oversight system is a huge update, seems like a Runelabs sized project to me.
My Clan

30-Apr-2015 02:11:37

Am Rare

Am Rare

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
In order to enter the Warriors’ Guild a player must either have an Attack and Strength level that must add up to at least 130 without any boosts or alternatively 99 in one of the skills to be granted entry. I personally believe that the level requirement should be removed or lowered due to the simple fact that the large majority of players that enter the guild are those that seek a defender. The defenders that are currently available range from bronze to dragon but the players that finally gain access have no use for anything in between so they are essentially going to waste. As a player that has a “10hp pure” I extremely struggle with the tedious process of fishing for 2k strength xp/hr which you can quite imagine it feels like a life time trying to get to 99. If the requirements are changed I believe that a lot more people will put the minigames to good use.

30-Apr-2015 02:15:46

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