The game is inconsistent with regards to doing things in your inventory. When I make potions or cook fish it pops up an interface to ask how many / make all. When I have buckets of water and watering cans, it does not, when I have filled plant pots and seeds it does neither.
While cooking you get to a point where you no longer burn certain foods.
This does not seem to be the case with farming. I am slowly progressing in level but don't notice any difference in death rate for my crops. It would make sense to have less stuff dying and get better yields (quantity) as you get more experienced.
If lower level herbs give better yields for higher level farming there are more options. At the moment you can only do torstol at a certain point if you want to progress but why not make the yield of harralander at level 90 farming a lot better so one can choose what to plant?
Another small suggestion/poll suggestion: how about coding the necromancy spells for ensouled heads so that when you click on the spell it uses one of the heads as a component so that I don't have to then select the head. Clicking on the head doesn't really make sense or serve any purpose. I can't do the spell without the head!
Can users be able to create a playlist for music. I like a bunch of songs, but it's annoying to find them and remember them all while in combat. Thanks
1234 nick2
A very small update that I think would be very useful is to have the option to receive the Blurite sword from "The Knight's Sword" quest back after the quest has been completed.
The Blurite sword is a very aesthetic weapon that goes with a lot of outfits, but if you lose it or never made a second copy, you will never have it. After the quest, you can still get the portrait, yet you can't make another copy.
I suggest that if you bring the portrait along with a new redberry pie, Thurgo will make you another one. Your character will simply claim that they would like another Blurite sword.
When I withdraw stuff as note from the bank but there is only one item being withdrawed it should not be noted. It makes no sense to note a single item.
It does this correctly already with the amulet of nature but with for example the glory you get 1 noted glory.
i'de like to see a new barbarian assault helmet that has similar stats to the Zerk helm but slight defence changes, there are helms for warrior,seer,archer fremmennik helms already from the minigame with slight changes
*also the runner hat has no use, so if that had zerk helm stats that would be awesome*
-thanks
This suggestion would change how Mithril, Adamant and Rune (possibly dragon too) armor look on Ironman and Ultimate Ironman players.
These armor sets would be based on the armor worn by Adam and Paul in Lumbridge. This is purely an aesthetic change and it would not change the stats of any of the armor sets.