This update would give us more dragons to kill, and differnt kinds.
(Elemental Dragons)
Air Dragon, Fire Dragon, Earth Dragon, Water Dragon
Each Dragon would Drop: Dragon Bones/Hides(scales) and coins as well as other items ect...
These scales that when used with a knife would be able to be added to weapons/armor. To make it easier to kill the desired type of Elemental Dragon you would like to kill or assigned.
So if you are wanting to kill Air Dragons you would add scales to one of three types of weapons. Scales added to whips/scimmys/hastas. Or if you are a ranger the scales are added to Arrows/Bolts/darts/
Bows. And if mage is your thing adding the scales to differnt types of staffs would be needed to help kill the Dragon you have chosen.
These same scales would be added to what ever armor you are wearing.. but adding these scales will for a period of so much damage you would not need the use of a dragon fire shield, as the armor would protect you from the dragons fire. These scales would eventually deteriorate off the armor after 5000 dragon breaths blown at you. The armor would then have to have more scales added to it.
So each dragon would drop the scales of the element type the dragon is. Air, Earth, Fire, Water. These scales would only work on armor and weapons when attacking the same type of dragon. Of course if you added scales and are not killing these dragons the scales would not degrade when killing other monsters.
Remove the "splashing" in combat constantly for hours method of magic training. Bring back the 5 minutes of not clicking auto time out. Its the most annoying thing in the world to be at a bank that has level 1 rats or spiders and players splashing that rat or spider for -10+ hours.
I wanted a clever signature but Jagex had no time for my shenanigans, because it was just a bunch of hax.
I'd like to suggest a new ammo for the dwarf multi-cannon. It will take Adamant bars to
make and make 4 balls each per bar. The Ammo will be called Master balls and could hit
up to a maximum hit of 44. For a long time now the cannon has only had one type of ammo
I think it's time to make a new one. Considering it will be made of addy or rune each ball
will cost anywhere from 600-1000 a piece considering it's very high damage.
Another suggestion I had was a ranged weapon called the "Slingshot" you would make ammo
for it by using ores on a mortar and pestle. It would require 40 range to use and can use
any ores that you crush and use on it. Bronze pebbles, iron pebbles, steel pebbles, etc, etc.
I think it would be a good weapon that would be associated with mining and crafting.
I had another suggestion that out of all the dragon weapons they have unlike the
rest of the metals in the game the there is no plain "Dragon Sword". All the other
metals have the dagger then the sword then the long sword. I thought it would be a
good idea to have a Dragon Sword and it would be open to many different special
attack options. I was thinking of a special that is more like the dragon mace and
does about 15% more damage but only uses 25% of the special bar.
Another on I was going to throw in there was the "Dragon War Hammer" abohter one that
is missing from the lone of dragon items. Also we are missing the "Dragon Kite Shield" which
I'm sure has been thought of many times before. I was thinking the Dragon War Hammer could
have a spec similar to the granite maul. An attack capable of hitting 3 times if you time it right.
Taking 50% of the spec bar for each use.
Another suggestion I have which shouldn't be written in this section because it's not
small. I had an idea for a necromancy spell book allowing players to conjure the dead for a short period of time also containing advanced hex spells that lower atk,str,and def. Alot
of health draining spells even though the ancient book already has blood spells which are
pretty much drain spells. Also I thought of the tetra spell book containing spells like
Tsunami, Earthquake, Eruption, Tornado, Meteor Shower. Spells more advanced then
the average that build alot faster in strength but require a long quest of course to
receive the book to cast.