Why don't we add a rare chance of getting clue scrolls from random events? It would be kind of cool to add additional incentives for people to do them.
Im doing crafting with empty light orbs, cheap and decent xp. But now when i'm done i'm stuck with 100k empty light orbs in my bank and they are not noteable... I would like to see them noteable if that's possible.
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-
. There could be smaller departments (maybe only a single clerk in the biggest bank) in Falador, Ardougne, Keldagrim, the Grand Tree and maybe Shilo Village etc. Considering that the Lunar Isle is the target of the home teleport on Lunar Magicks, maybe a clerk could be added to the island as well (although this might be taking it too far, and might not work lore-wise).
This would be to
make the game less centred around Varrock
; right now, you stay in Varrock 90 % of the time and only really leave it to do quests and train certain skills. This was partially the case even before GE, but not at all to the same degree. People were more spread out. Spreading out some more GE clerks might bring back some of that.
The idea of having a tool belt sounds nice again. something i can store my tools an have them on me while at the same time saving inventory space. Possibly even the thought of The Dragon Crossbow?
The idea of having a tool belt sounds nice again. something i can store my tools an have them on me while at the same time saving inventory space. Possibly even the thought of The Dragon Crossbow?
Hello, I have a suggestion about potions. I have accidentally clicked the empty option more times than I'd like. Is it possible to move empty option after the drop option, or have a message come up asking if we are sure we want to empty it.