Just a small quick suggestion on the protect item thing, I was just wondering if there was anything that can be done about the fact that between dragon scimitar and barrows gloves you always keep one or the other randomly and it doesn't make any sense that their high alchemy prices are the same, one is 100k from an NPC, the other is 120k. Just a suggestion with a very easy fix.
Can we get rid of Random Event Npcs for players that the event is not intended for, or at least make them similar to pets and they are not clickable. It gets frustrating in Rogues Den or Lumbridge Castle and there are 7 randoms every 10 minutes.
For the ranged cape special attribute I would suggest one of the following:
Add the buff from the western provinces diary (or just increase by another 5%) which gives a bolt spec chance bonus
Improve it to collect every ammo which doesn't disappear (don't randomly leave some bolts on the floor)
For my second suggestion it's regarding pest control, currently players don't need to contribute to the progress of the mini-game at all to get the reward, and 50 damage is barely a contribution, my suggestion would be give each person who does over 100 damage to PORTALS in each game an extra point and/or give the person who did most damage to a portal an extra point.
For the f2p player,
Can you please do something to stop the gold mining and woodcutting bots. when ever i am trying to min ore just to level or get some money on the way there are bots hopping between every world with pint on clicking and hopping worlds as soon as they finish mining a rock. and i think it would make prices better and keep unbotted items out of them game
would be great to have a gear window at the top right corner of bank so you could gear while in bank interface. also would be great to be able to rightclick gear in bank to wear them instead of having to manually exit out of the bank interface then click the item to wear it. that would be great, or you could make it so the esc key exits current interfaces such as the bank one. also putting timers and showing progress bars for skilling. ex. when crafting an invent of uncut sapphires, it would show how many out of how many crafted the a timer and progress bar saying how long the whole invent would take. also making the default option for skilling to be all items in invent and being able to press spacebar to say yes. ex. make/cook/craft all as default
Had an idea for a "Stay on target" option. Just a toggle-able combat option that allows a player to re-target a monster after walking/running. (within range) I thought of this while training range, where I need to lure a monster closer to a safespot. I can attack it once and run back to my safespot, but I will not continue to target the monster, like auto-retaliate being off.
A stay on target option would work to prevent such from happening; the player will continue to focus on the target last after a movement animation. This is will activate unless a player is running to another targeted monster or if the player runs out of attack range.
Extra: Could such a feature open up pathways for combat/general playing strategies? What problems can come out of this?