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Zhuzh

Zhuzh

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
this clearly is not 07 runescape anymore - with a poll passing for a new sailing skill, (which i am not against btw), new abyssal melee weapons, that arent even available on EOC. No advantages have been released for rangers, no abyssal variant bow or cross-bow or anything of equivilence. So my question is, atleast give us pure rangers a faster place to train by skipping the defence reward of monkey madness allowing us to return to ape atoll and train range faster by chining in the cave..

17-Oct-2015 05:23:52

Smolly

Smolly

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
@jagexronan runescape veteran i love the fixed screen but the default screen is so tiny if you want us to stop using OSB get stretched fixed screen
and world map that would be awesome to like it used to be a world map icon near the minimap
these are the main reasons i use old school buddy

17-Oct-2015 08:31:11

Suntracker7
Aug Member 2007

Suntracker7

Posts: 353 Silver Posts by user Forum Profile RuneMetrics Profile
More canoe stations!
Canoes in woodcutting are under-utilized, and are great way for low levels to get around.
-Add canoe stations to the river in Misthalin running from Baxtorian Falls to Castle Wars. (Stops can include Baxtorian Falls, Near bank in E. Ardougne, Gnome Battlefield, and Castlewars)
-Maybe a giant cactus canoe on the River Ellid? Cacti are waxy, which wax makes water resistance (stops include Shantay Pass, Pollivneach, near Nardah, and Sophanem)
-Maybe a canoe station on the River Salve to reach the haunted mine (Stops include Temple on the Salve, the Digsite (must have completed priest in peril), and the haunted mine)

Thank you very much for your consideration!
Sun
Tracker
7

17-Oct-2015 15:47:57

Gibb o
Nov Member 2023

Gibb o

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Possbility of changing the way Chompy Hunting works a little bit?

You should be able to grab multiple bellows from Rantz chest (up to say - 4?) rather than having to drop-glitch them.

Upon the last idea, we should be able to use the bellows on swamp bubbles, and the other bellows will fill too. Similar to vials on fountains.

Making swamp bubbles/toads slightly easier to click too would be great.
Swamp toads are too small (would be great if you could click the swamp toad directly rather than using bellows on it)
And Swamp Bubbles disappear momentarily constantly - sometimes making it near impossible - and rather frustrating - to click.

17-Oct-2015 16:05:39

Roxyboy

Roxyboy

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I suggest and hope you fix w 18 lagg and cl-s ,this have last over a week by now constant dc-s ,sometimes i get 5-6 connection losts in 1 hour ,is this normal ? And this is not my problem this is everyones ,because w18 is cling all the time recently.

17-Oct-2015 18:24:53

Massitha

Massitha

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
while i think the geomancy update is an awesome addition to the lunar spellbook, and amazing for mains. im a 1 def pure, and i freakin LOVE farming. the osbud farming helper was my geomancy... it was great, and truthfully the only reason i use osbuddy. im unsure why its gone really... i understand that it was slightly more helpful than intended, but i dont understand the reasoning in its removal. there would be nothing wrong with having both geomancy and the farm helper. people can actually make a choice on which (if either) to use, instead of having the choice made for them.

asking such a change to be reversed is silly, but i would like future updates to have more than one specific account type in mind. not everyone has, nor wants lunars. now i WANT lunars solely bc of geomancy but it would ruin my pure. that makes me rather sad bc it feels like i no longer have a choice.

anyways, thanks for reading i guess, just a lil disappointed. ill get over it though, keep the game updates coming! :)

17-Oct-2015 23:19:00

Khizz

Khizz

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi,

I'd like to suggest a change on chinchompas. So right now when you die with chinchompas all of them disappear and I think that this is just plain annoying. I would appreciate it if they could be dropped upon death like most other items. I realize that taking caution when training with them is advised, however, the nature of chinning is just afk-related, and in turn, sometimes you forget to pray pot up and die. The occurrence of dying may be rare, but I believe that this change would be very useful.

Also, I'd like to suggest a change on items kept upon death. Currently, there is a huge problem with the system wherein items much more valuable will be left on the ground over things very minuscule in comparison. For example, a red dragonhide body is valued more over ranger boots, that just doesn't even make sense to me seeing as the ranger boots have a 20 million gp value on the grand exchange, while the red dragonhide body is like 6k.

Lastly, I'd like to discuss the possibility of an increased death timer by a very small margin; from 2 minutes to 5, or even possibly incorporating gravestones into the game as far as pvm goes. This is because not everyone has the most reliable connection at all times and aside from that, naturally, things happen and stuff goes wrong that leads to deaths and the inability to reach your gravestone. The solution to this problem would be, in my opinion, to just provide more time.

Thanks.

18-Oct-2015 00:35:41

Boeing MAX

Boeing MAX

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello! I'd like to re-examine a poll option that failed: skeletons in the Edgeville wilderness. The poll idea allowed players to decide the fate of skeletons in Edgeville regarding their removal. This poll idea did not pass due to the historic nature that these skeletons bring, the authenticity of the wilderness.

This being stated, i would like to request a re-poll, but rather than polling the removal of the skeletons, I'd like to see a poll about making them NON-AGGRESSIVE
. There are numerous benefits to the problem of their aggressive stance within the wilderness.

-First, the skeletons would no longer PJ player-killers, which would alleviate the annoyance of being attacked by a skeleton as you red bar your opponent.

-It would help immensely with killing off R.C. (abyss) bots. There are numerous R.C. bots that are protected by these skeletons, being that either they're attacked by the skeletons themselves, or that the PKer hunting the bots is attacked by one. These bots shouldn't be allowed to get off scott-free because of an NPC. With their frequent deaths due to PKers, chances are they wouldn't bot due to minimal profit, as a number of the bots risk rune items to provide defence bonus from the monsters within the abyss.

-Those who use vengeance spells would no longer have their spell negated by the damage done to them via either scorpions or skeletons.

Keeping in mind that this poll only deals with the aggressive nature of skeletons, I am in no way asking for their removal, but only a nerf to their mechanics. Thank you for your time!

18-Oct-2015 03:27:06

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