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Fosbinder

Fosbinder

Posts: 6,478 Rune Posts by user Forum Profile RuneMetrics Profile
hasansahl said :
UwU Im Baby said :
No, I'm not saying add in the rest feature to OSRS. Resting highly devalues having high agility. I'm simply saying add the animation to the game.

So simply put, I think it would be great if we had animations (which would be toggled on or off) to do things like sitting on the ground (similar to resting), leaning against walls, being able to sit in the many hundreds of chairs in the game that aren't POH only. On that note, high-five, handshake, and hug would be nice too.

Sure, they're just animations and sure they aren't exactly needed, but it helps immerse yourself into the game more. So obviously there are different ways to sit on the ground and the exact pattern of sitting could be influenced by things like gender, interests, and surface, so various sitting positions would be great.

Yes, potentially silly but it is a very commonly used thing in many mmorpgs.


100% support


100% support. This is a Rpg..right?

13-Oct-2015 18:38:24

SammyboyRS

SammyboyRS

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Not sure if this has been suggested before but an update to the volume settings to change the sliders so there are more volume levels to snap to or even remove the snap and have free sliding sliders. I hope that makes sense.

14-Oct-2015 17:45:23

THAKiDMOTiVE

THAKiDMOTiVE

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Guestbook
/
Balconies
/
Stash Box
- in
POH
's would be awesome! :O

A guestbook could allow players to leave a personalized note to the host / keep a # of how many players have visited the home. :P

Balconies
would allow for a nice view of lower levels. :O

Also, maybe a bank chest or "
Stash Box
" for
80+
construction, could be nice & encourage more players to do construction - but, I get it... it could be considered "
OP
". (Perhaps a personal chest that holds less items than the bank of runescape, maybe 5-10 items) :D

Just a few of suggestions ^_^

15-Oct-2015 02:36:08 - Last edited on 15-Oct-2015 02:40:03 by THAKiDMOTiVE

THAKiDMOTiVE

THAKiDMOTiVE

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Fosbinder said :
hasansahl said :
UwU Im Baby said :
No, I'm not saying add in the rest feature to OSRS. Resting highly devalues having high agility. I'm simply saying add the animation to the game.

So simply put, I think it would be great if we had animations (which would be toggled on or off) to do things like sitting on the ground (similar to resting), leaning against walls, being able to sit in the many hundreds of chairs in the game that aren't POH only. On that note, high-five, handshake, and hug would be nice too.

Sure, they're just animations and sure they aren't exactly needed, but it helps immerse yourself into the game more. So obviously there are different ways to sit on the ground and the exact pattern of sitting could be influenced by things like gender, interests, and surface, so various sitting positions would be great.

Yes, potentially silly but it is a very commonly used thing in many mmorpgs.


100% support


100% support. This is a Rpg..right?



Forsure!

15-Oct-2015 02:40:57

Marchuk
Jun Member 2015

Marchuk

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
Can you guys make it so we can set our butler/POH servant to take out money from our bank directly every time they ask for a fee without bothering us? RS3 has this, why cant this be implemented into OSRS?

Please?

15-Oct-2015 02:49:10

Cygnus-Snob

Cygnus-Snob

Posts: 314 Silver Posts by user Forum Profile RuneMetrics Profile
Zamorakian Hasta Stab animation looks like the wielder is handing his friend a banana.. The creator of this animation had not experience with thrusting weapons, and that fact shows.

1: The character should not bow his torso toward the enemy. This action would remove a large portion of momentum/power from the thrust - Bending forward would effectively put the character's balance forward, requiring him to compensate; i.e., lessening the forward thrusting capability of his shoulder (arm) in order to keep himself from tumbling forward. A Soldier should never be off-balance. 2: The weapon strikes diagonally. In the manner with which this weapon is thrust, the point of the spearhead has hardly any use - a spear thrust is nothing if the piercing tip is so many degrees off 90*.

Go ahead; Stand up, find a broom and mimic the stab animation to see how incorrect it is.

What the animation ought to be is: The character twists with his hips anti-clockwise (away from the weapon), effectively bolstering the strength of his arm with the weight of his body. The weapon should strike the target perpendicularly , rather than diagonally.

15-Oct-2015 06:44:20

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