Wilson
said
:
Drop table needs rebalancing, Zulrah is crashing the price of many items so the gp/h really isn't that impressive now.
-*- Please tell me you dont think they should add more **** to the table to make it better. The damned snake has no risk.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
ScapeRune
said
:
Away with ye' blasphemous prattle! There be no such thing!
Hoarding mist runes is better.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Norne
said
:
Wilson
said
:
Drop table needs rebalancing, Zulrah is crashing the price of many items so the gp/h really isn't that impressive now.
-*- Please tell me you dont think they should add more **** to the table to make it better. The damned snake has no risk.
It costs a lot to kill in supplies (less once ava works there) and its easy to die if you slip up. You can get back to any boss in time to loot your stuff anyways, just that unlike other bosses you won't take a heavy hit if you or the servers DC.
The boss should be more randomized though, it isn't much of a reactionary boss when you know where it will spawn and where the clouds will be.
Me? No I just hate bosses like the QBD where even if you get the worst rewards repeatedly you make huge sums of money. There should be a sizable risk to a boss, and most bosses (once the death changes are reverted) will be sizably risky if you die.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Yea Zulrah rewards are a bit much, but the risk is good like this. Would have been nice if the fee passed, but old death mechanics are way over the top.
Man, can we make fishing worth a few million an hour too? >_>
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
It's time + cost of actually killing it vs reward. Reward is a bit high, but there's not necessarily any need to add significant risk to it. A little bit of a fee as a penalty for dying would have been perfect. For once we get a boss where we can actually use our best gear and that's awesome.
Fishing is never going to be better gp/h, its low effort and no risk. Zulrah may not have high risk but its costly to fight and most certainly not afkable.