For example, we know that directly selling gold, XP or even accounts would generate between 10 to 15 times more revenue than Squeal or Solomon’s Store generates combined. However, we simply won’t do it, because we don’t believe it’s the right thing for the long-term health of the game.
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Question - If you believe that selling gold is bad for the health of the game, then why are you doing it? (buyable spins + convert to coins = optional buying gold)
EDIT:
HTML5 looks amazing; I have dabbled in HTML and can create websites from it but games are beyond what I can even think about QQ. I gotta look into html5
30-Aug-2012 12:33:17
- Last edited on
30-Aug-2012 12:34:47
by
MuffinFriend