This is a nice idea, but the implementation leaves a lot to be desired in several ways.
The range thing needs to be made more plausible for normal use situations as it is too restrictive as described in the documentation. It should cover an area/dungeon rather than just a small area in the immediate vicinity. This is particularly true of skilling. For instance, it should cover all of Living Rock Cavern if used there, or all of Catherby if used there, or all Citadel spots if used there. It should be possible to hand off the avatar between wardens or return it to the habitat early (dismiss) so another warden can take it out. A warden cannot be expected to stay up for 24 hours, much less online continuously for that period, and clans are 24/7 organizations. These are critical flaws, quite frankly.
The whole anagogic ort implementation is poor, to the extent that it shows the problematic nature of specialized currencies like this as unevenly implemented in the game. They should always be automatically picked up, obviating the need to waste a buff on that. Given the current implementation, they should have a loud, distinctive sound-effect for when they drop. But really, all currencies (orts, tokkul, ecto-tokens, trading sticks, coins [might have missed something]) should be collected automatically by the money pouch. Right now, orts make a mess of skilling is too many rather obvious ways.
So this seems maybe beta quality rather than ready for prime time.
21-Aug-2012 19:06:12