There are 10 professions and 5 players at the party, each one able to choose 2 profesions. All 10 profesions must be covered on the initial instance to start a role game.
Professions and related skills.
Combat professions:
Swordman: Attack, strenght, defense, constitution and prayer.
Mage: Magic, runecrafting, defense, constitution and prayer.
Ranger: Ranged, defense, constitution and prayer.
Resource professions:
Lumberjack: Woodcutting, fletching, construction. (also requires a hatchet of at least level 70 in toolbelt or backpack)
Cook: Firemaking, cooking.
Hunter: Fishing and hunter.
Druid: Herblore, farming and summoning.
Miner: Mining (also requires a pick of at least level 70 in toolbelt or backpack)
Smither: Firemaking, smithing and crafting.
Burglar: Thieving (is the only one that will get items from npc's).
Monsters drops will be converted into coins and add to the final treasure, same way as Sophanem Slayer Dungeon. Since we don't want people abusing role game for coins, coin drops will be lower per monster than item drops outside role game. Most part of the final reward will become to the fact of completing the task, the entire role game. Still, to reward monster kills each kill could add coins to the final reward in a way like...
Monsters level 70... add 5k gp per kill. (for example)
Monsters level 90... add 10k gp per kill.
etc.
Coins are added to the group reward. At the end, the 40% of the reward may be split considering the total level of each player and their quest points so new players can't profit too much from high level players. The other 60% of the treasure will be equally splitted between all the players. The reward must be worth to play the role game, but not worth if players spend too much time completing it.
Xp got during activity remains the same as outside the role game.
13-Oct-2018 10:24:03
- Last edited on
14-Oct-2018 07:43:02
by
Conandubal