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"Research firm Newzoo today released its Top 100 Countries by Game Revenues report, revealing that for the first time China has surpassed the US in total game revenues. With a population four times greater than the US and an internet audience more than double the US, China's 2015 game revenues are estimated to be *22.2 billion, just ahead of the US at $21.96 billion. The complete list is available at the link above but you can peruse the top 25 countries in the table below"
I've played on some of those games created and the membership is completely free for the majority of them and everything is all Micro Transactions for the accounts from anything damage boosters, bonus experience and levels. The point I was trying to make before is the structure of the game we play now is very different to what they are use to it's not a free everything open game or buyable levels yet.
Not really the type of game they would pick up and play or else they would already be playing it right now which is no surprise as we been in the market place for a decade and a half would be some kind of significant community present and you would see populated servers ect on the worlds.
Population four times greater and double the audience with about the same amount of revenue. Well quick search on research data show The U.S. population is expected to reach 320.09 million on Jan. 1, 2015, a 0.73 percent increase from the previous year, the U.S. Census Bureau said in a statement Monday.Dec 29, 2014.
Now looking at China Yearly Population Growth Rate (%) Country Continent World. The current population of China is 1,380,491,089 as of Wednesday, March 16, 2016, based on the latest United Nations estimates. China population is equivalent to 18.72% of the total world population.
That putting things into perspective. I see were both trying to make the same point they are a very different audience market to what we play atm.
19-Mar-2016 20:52:22
- Last edited on
19-Mar-2016 20:58:24
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Hot Zone