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Content Poll - Prestige

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7th Star

7th Star

Posts: 1,527 Mithril Posts by user Forum Profile RuneMetrics Profile
i voted no because im happy with high scores the way they are, ive no intention of comping this account. Ive reached my goal of maxing and happy with this character to stay that way. Im still working towards 120 dg. Id rather see pretty 120 capes in the game same as dungeoneering went. Why have just the one 120 cape when you can achieve other 120 skills as well.

Why not have monthly competitions and have a high score for that only as it will give those players something to aim for to be number 1 in that month. That sounds fair to me instead of making prestige and the original high scores redundant. Ive no 200m in any skills as yet but close.

Thanks
7 Signs rode on 7 Stars, 7 Ways to find the long lost Bards.

19-Oct-2013 06:56:05

Ajm Link
Nov Member 2021

Ajm Link

Posts: 6,218 Rune Posts by user Forum Profile RuneMetrics Profile
@Red Silk Vow

the problem isn't what elements I said can be resolved with my solution, it's how we look at the system, the psychology.

If we have a hard reset, we're literally starting off at square 1 and working up to 26.068m XP. Now, this is a good idea, but it simply won't work in this game due to the amount of content released often.

What jagex is suggesting is we work x2 as hard for something that has no bonuses as to doing it the first time other than cosmetics, and these cosmetics may not even be appealing. Also, we'd need to pay a fee to do higher end quest content if we want our initial stats. I don't believe good design should have an issue were the player is more limited since level capping the first time.

My idea keeps us at level 99/120 and removes XP from the equation like jagex wants to do seeing the gridlocks of 200M accounts. We simply reformat this prestige system to be a tally counter much like slayer tasks (the length of each tasks/the amount of tasks to = 1 prestige point can be determined in development stages).

19-Oct-2013 07:00:23 - Last edited on 19-Oct-2013 07:00:54 by Ajm Link

A Hill

A Hill

Posts: 414 Silver Posts by user Forum Profile RuneMetrics Profile
I believe that the highscores should stay the way they are, but the amount of xp we can get in a skill should be limitless. that way people could still compete for the high scores, and people that already have high xp won't be negatively effected.

19-Oct-2013 07:15:21 - Last edited on 19-Oct-2013 19:31:19 by A Hill

Red Silk Vow
Aug Member 2023

Red Silk Vow

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Ajm Link said :

-snip-


They're not suggesting that at all.

They're allowing people who have earned past 200m to display that. They're allowing people who won't go past 13.1m beyond incidental exp (barring the exp they need to get dung to 120) because it is for all intents, wasted, to go ahead and do what they enjoy.

Any updates like you suggest, or fleshing out missing spots or reasons to use currently "useless" products or go back to older resources would be exponentially beneficial if prestige existed.

Even moreso if new players start coming in.

A Hill said :
I believe that the highscores should stay the way they are, but the amount of xp we can get in a skill should be limitless. that way people could still compete for the high scores, and people that already have high xp won't be negatively effected.


That's what prestige is.

They can't change the cap for the same reason they can't change stack size- doing so requires extensive reworking of the entire codebase and will be fraught with more bugs and problems than people would consider worthwhile. If they complain about all the issues brought about when EoC came in, or NiS, or basically everything else ever combined, they haven't even seen the iceberg that would be that change.

I would suggest trying and changing your virtual memory pagefile size if you want to experience just a fraction of that, but it's not exactly nice and safe to do so, or readily apparent if you don't do much beyond browse the internet or play browser games at minimal graphics.

19-Oct-2013 08:04:52

Zooks

Zooks

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
This will raise the price of many goods on the G.E. While that sounds like a good deal for some, it is not for me.

You see, I don't intend to farm or gather enough herbs, ingredients, vials, etc to get 99 herblore. The same applies to prayer. And smithing. And fletching. And so on. So that leaves me with the option to buy them. With more people looking to buy goods to train for these new prestige levels, it will increase demand, thus increasing price, and burden me further.

I lack any 99 skill. Level 99 skills often provide a reliable means of profit. Implementing this system will allow those who have millions (and can continue to make those millions) the ability to adversely affect my ability to reach level 99 in several skills.

One can argue that with the rise in prices, I could sell goods that wouldn't help me (such as tarromin) at the increased price brought on by these "new customers." But this simply isn't good enough. One person, with limited resources, can't hope to make enough money to outweigh the price increases across-the-board.

TLDR; I Voted No.

19-Oct-2013 08:19:45 - Last edited on 19-Oct-2013 08:21:16 by Zooks

Red Silk Vow
Aug Member 2023

Red Silk Vow

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Zooks said :

TLDR; I Voted No.


You have roughly the exact same overall as I do, and have completed all quests.

You should be able to get an inventory and BoB full of frost bones in ~7 monkfish worth of heals with most of them dying before they can even orb, while using a shield, less if you actually bother using super sets.

How in the world can you not afford to buy what you need?

How in the world would you not be able to afford what you need, if prices did indeed rise, and you could make even MORE from frost bones, or dragon bones and hides?

19-Oct-2013 08:55:33

aragogorn7

aragogorn7

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
I agree with you why not put the lvls up on all the skills to lvl 120, you can keep your cape at lvl 99 but have the chance to get a better skill drop or drops or even a trimmed cape of sorts a lvl 120, after all we have two lvls at dungeoneering lvl 99 and 120.

19-Oct-2013 09:12:02

Tenyspe
Jul Member 2013

Tenyspe

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
"We’re not going to abandon the idea of providing more things to do and more accomplishments, but we are willing to look at other ways of doing this."

Sounds fun considering that you just released a new skill which is the same thing from lvl 1 to 99.

19-Oct-2013 11:52:22

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