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Content Poll - Prestige

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Red Silk Vow
Aug Member 2023

Red Silk Vow

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
Blindmango said :
-snip-


Forcing people to prestige isn't the answer, either.

But a lot of things you ruminate about are things that can be done alongside implementing Prestige.

Imagine new plots in the Eastern Lands (just random location, doesn't ned to be there) or somewhere that allow mass farming instead of the 2/1/1 plots we have, or new transmutes added in or new stopgaps in the leveling climb, so you can easily use up 200-300 or more resources at once, and dump products without having to alch them or vendor them en masse, and giving new options for people or allowing upgrades to things.

Bored with spamming the Pincers over and over again? New pop areas, new skills used in it, new adventurers, new resources, new combinations, ways to upgrade superior items, ways to create new pickaxes and hatchets using scrimshaws, currently existing fare, and things like elder log creations and crystal geodes + mining equivalents, etc.

People need to stop acting like prestige is going to prevent all the possibilities of further content being made and updates to existing content, whether reworking or just gap fillers and the like.

19-Oct-2013 05:14:06

Dr Kapik
Apr Member 2011

Dr Kapik

Posts: 343 Silver Posts by user Forum Profile RuneMetrics Profile
I voted "no" i really dont feel like starting over again and dont have time for this even if its optional its still a useless update to be honest just use your time on something "usefull" like something new to skill on ELDER TREES and CRYSTAL TREES were the best update this month !!

19-Oct-2013 05:26:36

Nukemarine

Nukemarine

Posts: 6,227 Rune Posts by user Forum Profile RuneMetrics Profile
I voted yes, but I have some problems with the system as initially described.

I liked that it re-opens lower end content as leveling option. I like that there's no cap. I like that once again, skill level total will determine player ranking and not just total xp which dominates the charts now.

I didn't like that they would do no rollover of xp whatsoever. Jagex could have either offered a percentage that counts toward prestige. Even better, they could have determined what the time and mouse clicks it would take to go from 1-99 on a prestige skill versus getting the same amount of xp at 99. You then use that ratio to determine the roll-over that's fairly targeted for each skill. While not perfect, Jagex would then have had the blessing of most of the high level players.

Hopefully, they would have enough feedback to close loopholes that instant xp can bring. My opinion is force the bonus system to accept all instant xp no matter the origin for all prestige skills.

Aside from the rollover issue, this would have been a great update in time. Perhaps if they offered it initially as an optional high scores table then later make it the main high scores then people would have been accepting. With a rollover, nobody's place would have been lost except for those tied at 200m xp who quickly would start leveling that skill again to get a top spot. Likewise the skill total high scores would have shifted in a great fashion putting SUOMI back on top had he chosen to prestige.

Just re-evaluate it and implement in a smart way. Treat it as an optional high score, offer the rollover, make switching back always free (fee to re-prestige beyond the first time), and fix loopholes as you find them and all should be great. Players will begin treating Prestige high scores as the real one.

Hell, just let players select which high scores is their default view. In time, when 75% have it set as the main, then make it the main from then on out.

19-Oct-2013 05:40:33

Nukemarine

Nukemarine

Posts: 6,227 Rune Posts by user Forum Profile RuneMetrics Profile
These excuses for the no votes sound childish. "I don't feel like starting over so no". Jeez, if you stop at 13m for your 99 then stop, guess what? The impact is exactly the same. Your rank is exactly the same. The only people that surpass you are the ones that would surpass in the current system.

There's no game content to gain from this. In fact, it just makes the game harder if you do do it. You'll probably just stay at 99 and be happy cause you have other skills to level as well.

The only people affected are those that truly care about their player rank. Those guys may like the simplicity of getting all 99's then picking easy skills to get 200m in each, clawing their way up the ranks. With this change, they now must evenly relevel each skill to 99 in order to keep advancing. That means 26m xp for cooking and fletching in addition to 26m for agility. I can understand why such players would hate that.

On the other hand, by forcing players to level lousy skills, Jagex will get more and more feedback to improve the tedious skills which will help all of us.

But no, we get selfish no votes from people that act like the game is telling them what to do. The whole concept of optional or the perspective of their place in it completely lost.

19-Oct-2013 05:47:52

TeaVeeBug

TeaVeeBug

Posts: 632 Steel Posts by user Forum Profile RuneMetrics Profile
I don't think alot of the people that are saying 'yes' to Prestige don't get it.

Prestige WILL effect you in a huge way! The reason?

Maxed players that want to Prestige will make the prices of supplies skyrocket which leaves people that are actually intending to get their FIRST 99 struggle even harder.

And second, Warbands will be to packed, why did you guys not think of this? Am I the only one here that just owned their theory?


~The Mahjarrat of war!

19-Oct-2013 05:52:17

Nukemarine

Nukemarine

Posts: 6,227 Rune Posts by user Forum Profile RuneMetrics Profile
TeaVeeBug said :
I don't think alot of the people that are saying 'yes' to Prestige don't get it.

Prestige WILL effect you in a huge way! The reason?

Maxed players that want to Prestige will make the prices of supplies skyrocket which leaves people that are actually intending to get their FIRST 99 struggle even harder.

And second, Warbands will be to packed, why did you guys not think of this? Am I the only one here that just owned their theory?


~The Mahjarrat of war!


Only on those skills that require a pay to level, which Jagex is working to change with updates to construction and smithing (perhaps crafting as well). On the other skills, it means players of all levels will be mingling again instead of hanging out at the end skill areas.

As for Warbands, its been discussed that instant xp such as from warbands only goes to the bonus xp when you're prestiging a skill. This keeps players from "banking" xp with high level skills to quickly advance the low level ones.

So, no, you didn't own this idea. Nice try though.

19-Oct-2013 06:02:10 - Last edited on 19-Oct-2013 06:02:41 by Nukemarine

Ajm Link
Nov Member 2021

Ajm Link

Posts: 6,218 Rune Posts by user Forum Profile RuneMetrics Profile
I voted no because it sounds like too forced of an idea and most players don't want to re-level their characters. This was one of the primary negative comments about the launch of oldschool RS. People just don't want to be given a clean slate, it makes their progress in the game feel pointless considering they've already completed the challenges of leveling before.

Also–one of my first reactions to this was you giving half an effort to the multiple character slots per account concept you've talked about previously. I feel like this is that idea executed with the slogan 'let's race for hi-scores!'. It just doesn't quite fit.



MY PROPOSED SOLUTION:

To revitalize the hi-scores, I almost feel like the slayer task system might not be a bad starting point

Think of it this way, People can keep their levels, so progression isn't devalued or flawed.
The first major problem is its functionality: needing to restore your previous stats to do quests, why must we backtrack? Backtracking has been slabbed one of the many NEVERs in an mmorpg. It just seems poorly thought out.
It will make everything seem even more boring and tedious, do you really want everyone to think that of your game?

This is why the slayer task count might not be a bad concept to evaluate: It doesn't limit itself to XP, which is one of the major concerns you stressed with the initial idea.


Maybe this system can be unlocked once the player achieves 99 so the end-game is still competitive and people want to continue on. After certain milestones of tasks being complete, this is were we implement the cosmetic rewards. obviously there's kinks in this idea, but that's were your professionals come in and refine the content but ultimately, this would allow:

• re-playability
• doesn't require re-grinding
• not limited to XP
• opportunity to be creative with said tasks
• opportunity to revive older content
• non-traditional
• allows for competitive nature

19-Oct-2013 06:38:03 - Last edited on 19-Oct-2013 06:42:10 by Ajm Link

Red Silk Vow
Aug Member 2023

Red Silk Vow

Posts: 1,553 Mithril Posts by user Forum Profile RuneMetrics Profile
TeaVeeBug said :
-snip-


You mean skilling can be worthwhile again before you hit level 80/90? Combat other than Nex/KK/Vorago and a few specific monsters could be worthwhile?

How is that a negative?

Nukemarine said :
-snip-

Experience rolls over in getting kept track of, it doesn't give you free extra total levels.

That means people's effort is not wasted, but it doesn't give them a massive advantage (or minimal if you want to try and excuse it away with reductions) just because they decided to stick to something and everyone else chose to work on a new skill instead because they knew about the cap and didn't want their effort to go to waste, as it currently is*

Ajm Link said :

**-playability
doesn't require re-grinding stats for no real purpose
not limited to XP
opportunity to be creative with said tasks
opportunity to revive older content
allows for competitive nature


All of these can apply to prestige. Why do we have to skunk prestige because you want it to be introduced in a different manner just because you have some stigma with leveling (that's completely optional) and can't be bothered looking at the possibilities prestige has with co-operating with future updates to all skills, leveling methods, and minigames, especially those that are getting reworked and will be reworked further down the line?

I'm sorry that you find playing the game has no real purpose, though. It's a hobby, and if someone has a specific way of doing said hobby that differs from yours, why deny it?

We don't have to choose between dwarf quests, elf quests, dragonkin quests, tzhaar quests, or any other chain.

Why do we have to choose between prestige and anything else that adds to why we play the game and incentivizes further creation of content and re-using older content just as regularly as new content?

19-Oct-2013 06:53:02

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