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Dragon30211

Dragon30211

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
one problem i have with the new combat lvl's is this.....all the maxxed players who put lots of time and effort into maxxing their combats stats and haveing maxxed combat lvl's are now basically haveing our time and effort devalued because now all ppl have to do is get 2 combat 99's to be the same maxxed combat lvl we worked so hard to get and im sorry that is not fair at all....to be considered max combat you should have to get all your combat stats to 99 not just 2.

27-Jun-2012 23:57:02

Jolleyworld
Sep Member 2010

Jolleyworld

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok after playing, I like it for the most part, haha, expect to get that right. I like the hover over stats for equipment, like the run animation, but have heard if you have low agile, run it is a dramatically decrease in speed. I was also shocked run went away in deep wild.. I moved very slowely in 47 wild. and thanks for the reload of character thing! =)
I love everything about the melee updates so far. I haven't played with 2h much yet and have nothing to compare on gs, haven't ever used one much.
Hope the chat thing is fixed in normal release, has been painful to chat with clan members while testing.
Oh, on the outfit total lvl: I like the idea, but having to eat everytime you switch an outfit is obnoxious. This kills the idea of hybriders.
I agree with a lot of the npc out of whack lvls and attacks, I perticularly don't like all dragons having magic, we have brutals for that, and demons were suposidly randomly week to magic in all records, yet weild it now.. Just saying.
All animations have been killer to me, I think the wrists could be a little thicker to compisate for the hands though. I like the stager step for home tele, honest have enjoyed all the new animation =D.
Ok on range: haven't tried long or short bow, or crossbow yet, but have done knives and darts, and AWESOME! This hase been fun to play with.
I like how you use the bar to use specials that boost adrenaline.
On magic: I think this just got stepped on. Hits are very reduced, specials are lacking compared to the rest of the other two skills. I haven't been a great mager, but even for what I have experienced.. this seems very unbalanced. I fealt seriously the joke you all say of volley after volley instead of something I could enjoy. Ok things may be graphicaly awesome about it, but combat wise it seems mute and pointless now.
Over all I like a lot of the beta proposed things. But, yes, I do agree with others that many things are "off" for some reason or another.

28-Jun-2012 00:21:15

Rav3nsong

Rav3nsong

Posts: 626 Steel Posts by user Forum Profile RuneMetrics Profile
@ ScarloRQ - You're very welcome - it took me a while to find that out myself!
@ Jolleyworld - loved your comments - nice to see someone taking the time to try things out systematically and respond accordingly. Very constructive.
I'm not as skilled in combat as some of you but I personally like the fact that Jagex didn't just throw such a big change onto us, without any kind of consultation - they are asking us to comment and let them know what we think works and what doesn't. That's always a positive in my book. :)

28-Jun-2012 00:37:57 - Last edited on 28-Jun-2012 00:40:14 by Rav3nsong

Akanblowup
Jan Member 2007

Akanblowup

Posts: 177 Iron Posts by user Forum Profile RuneMetrics Profile
So far, liking it. One Major Complaint: Armor raises your max health, but doesn't actually do anything to your current health, so you have to either eat food or wait for it to increase or fight a bunch of low-level monsters and use the regenerate ability to actually get your health that high, which is kind of silly. It should boost your current health by the same amount that it boosts your max health, and taking it off should lower your health similarly. Switching between armor that gives different health boosts should have a similar affect.
Which, yes, makes it possible to die by taking off armor, which is silly, but what it currently does is sillier.

28-Jun-2012 00:39:33

[#DM5C31LY5]

[#DM5C31LY5]

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
One thing I found disturbing about the last video was the comment that the plan is to make all areas multi-combat. I disagree with this idea. There is few things more frustrating than to be killing creatures (usually for a slayer task) and to have a steal killing (place choice explicative-deletive here), come along and either set up a cannon or finish just your kill. There are areas that are competative enough - just look at tortoise and warped tortoise areas - without making a high level character able to steal them. For the previously mentioned slayer tasks, a real unfriendly type can cost half of the slayer experience for getting a killing blow in.
If the general areas are to become multi-combat, please have some areas - like slayer dungeons/towers, resource areas and the like available for single combat.

28-Jun-2012 00:43:35 - Last edited on 28-Jun-2012 00:44:41 by [#DM5C31LY5]

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