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Combat Beta - Live!

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Vexx072
Dec Member 2007

Vexx072

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
For people whining about not being eligible for the beta: Yes you had to be a member for at least one consecutive year to qualify, you also had to sign up for the beta if you didn't the fault is on you.
For people whining about not being able to play the beta: When you log in turn public chat to hide or off (this will help anywhere there is alot of players and lag), turn lighting to low, turn off ground decorations, turn anti aliasing to low, turn everything down to the lowest possible graphics, and last go someplace other than lumbridge, go elsewhere and voila, no lag.

27-Jun-2012 21:33:50

Vexx072
Dec Member 2007

Vexx072

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Beta comments part 2.
I understand that player lvls have been increased to encourage players to fight higher lvl monsters. However, what I don't understand is that while monsters have been given the ability to use other parts of the combat triangle, higher hitpoints, and higher def, their overall combat lvl has been nerfed or lowered. For example: my two most common monsters given for my slayer tasks are skeletal wyverns and black dragons. Normally skeletal wyverns are lvl 198, in the beta they are lvl 156. Black dragons are normally lvl 227 and in the beta they are 144. With my combat lvl being 186, this means I won't get combat experience for either of these monsters, whereas I normally would. Why were their combat lvls lowered to begin with? This doesn't help players who normally have higher lvl monsters for slayer tasks.
I also noticed while fighting the skeletal wyverns, they now have the ability to use magic and while I have 99 magic they were killing me (dealing 280+ magic damage), it seems where in the normal game I would have a higher resistance to magic attacks due to my magic lvl, this is no longer the case.
I understand giving magers or rangers a boost, however, previously in the game with the right stats a ranger could overcome a meleer, a mager a ranger, or a meleer a mager. Testing with a friend close in combat, in range gear I could not hit whatsoever when they were in melee gear. I could only hit with special abilities. It forced me to increase my adrenaline with melee and then switch to range for the specials. I don't mind the combat triangle increase, but a player should be able to overcome their "weakness" fighter with the right stats.
In the box we get when we hover our cursor over a special ability there should be a line that tells us how much adrenaline is needed for that ability. While it is fairly easy to know that we can use an ability if it is lit up, knowing before hand how much adrenaline is required will make it easier in the future

27-Jun-2012 21:45:14

pvm brady

pvm brady

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
just starting to get used to the beta and decided to go to armadyl boss did 2 kills with overhead protection prayers and then decided to try a soul split kill which turned out to be very effective just woundering if this is a glitch or if older bosses are being made easier
p.s not sure of this is message is in the right place
just tried thise tecknique on the now lvl 220 nex and it also worked rly well strangly enougth keeping out of mele distance and soul splitting. i made it to blood phase with only
invent was 15 super prayer 2 overloads 5 sara 4 rocktail ofhand chaotic cbow and zaryte bow.

27-Jun-2012 21:48:31 - Last edited on 27-Jun-2012 22:24:53 by pvm brady

Cuddlyy
Oct Member 2023

Cuddlyy

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
Update looks nice,especialy with new armors looking better like bandos tassys and second fire cape.Other than that im having troubles figuring out how to fight good now.Gues ill find out when ill play it more...
I killed corp and that didnt went so good...Got hit pretty bad while being in torva :O Hope bosses or other monsters dont get to hard to be killed...If they are,i hope better exp or drops from them.

27-Jun-2012 21:58:52

offmyaccount

offmyaccount

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of the combat rework, but I think they went a little over the edge. I (and others) love ruenscape for its simplicity but now with all the different abilities it is very confusing to fight and pk. The adrenaline bar is a good idea but i feel like they need to make weapons more specialized. You would choose different weapons for there different abilities, claws for their combo special attack, godswords for huge hits, etc. now every weapon has the same abilities (pretty much) and now what is the difference in using dual dragon longswords or dragon scims besides a bit of strength bonus. they should either bring back every weapons special move or atleast make the weapons more unique in there abilities. The added life points is cool, the new armour, and way of leveling combat is all very interesting. Another point, storm of armadyl spell is one of the hardest combat achievements because of its required quests and skill requirements. They seemed to have "nerfed" it and with the cool down time and low damage, it isnt very effective. Most of the people I know on runescape all pk and are talking about quitting because of the update. I think Jagex needs to rethink a few things before the real release or they should expect a lot of members to leave. JMods hopefully you see this thread and all of the rest and put into consideration. Make a poll or something, but the players of RS need to be heard by you guys. :)

27-Jun-2012 22:26:36

Dn Isilith
Dec Member 2023

Dn Isilith

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
If this makes it into the game past beta, I quit period. They messed up so many things that made runescape unique and just made it a wow clone. The combat sucks, the new level requirements suck, xp gains suck you completely ruined every bit of the runescape economy. Every thing is basically the same...the list goes on and on. WE DON"T WANT WOWSCAPE.
All you have to do jagex is make slight changes to the rs combat we have now and make it a bit more skill based, not completely revamp the system alienating your playerbase and ruining the game.
-player since Feb 2002.

27-Jun-2012 22:32:26 - Last edited on 27-Jun-2012 22:33:57 by Dn Isilith

Gorchard

Gorchard

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
In my total honesty, I believe the Evolution of Combat update is a wonderful change. I expect thousands of people to think I'm wrong, but Jagex put a lot of hard work and effort into this update. So I just want to say thank you Jagex for this amazing update, and I hope for the game to get even greater from now. (P.S. For all of you people who don't pay attention to the Beta dates, all members will be able to access the Beta website on July 6th) ;)

27-Jun-2012 22:35:29

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