I mostly like the beta but a few little things I thought could be fixed:
1. Adrenaline should not drain if you are still being attacked, if you are stunned, then eat, then repot, your adrenaline is all but gone. Also, if you a meleer and your being farcasted with ice barrage, your adrenaline bar will drain even though you are still "in combat".
2. Does armour still have different stab/slash/etc. defences? I they do I'd love for that to be more obvious to plan how to attack different armours ie. rapier vs longsword.
3. Could you make a summoning pouch seller in the beta? There really is no way to get pouches on the beta minus getting them on your real account and uploading it.
4. Make it so we can use the F keys when typing. I find myself half way through a message, need food, hit F1, nothing happens and i die. F keys don't effect chat so why not allow them.
5. It would also help a lot to know how much prayers, ie turmoil or leech attack, boost your stats buy. Implementing either a bar which tells % change like in Runescape now, or just adding it into the description of the prayer would solve this.
6. The combat level should be averaged for melee. A level 200 with 99 strength and 85 attack is obviously not going to be as good as a meleer as a level 200 with 99 in strength and attack. Because melee involves two combat skills, strength and attack should be averaged.
7. This relates to the last point about combat level; combat level should reflect what style of combat you are using. If your level 200 because of magic but you want to fight with melee, the only people who will want to fight you in duel arena, wildy, or the crucible will be level 200. But if you only have, say, 50 attack and 60 strength, you have no chance if you choose to melee fight.
Sorry this dragged on so long but in talking with other people, these were some of the more popular issues with the beta. Good job guys and I love the animation.
Cheers
Yurp
27-Jun-2012 16:03:50