So far this is an interesting event to be sure. I remember the jump from classic and this to me speaks of it. My biggest complaint is the magic interface as of yet. If I want to teleport, I want to teleport, I don't want to have to search for city listing(Makes the home tele's seem laggy too). Same as picking through the different types of spells I feel like auto casting. Keep the magic separate.
Next the specials take forever to charge, in castle wars and training on random creatures I had taken out whatever I was fighting before I even had a chance to fire it off. Then it was already draining by the time I was looking for something else to strike down. As far as castle wars go, all the little things on screen did result in supper laggy reactions. Also I've yet to find a special that takes the place of the basic usefulness of the enchanted Excalibur. This update makes that fabled blade pretty useless beyond it's whip like stats.
What would be nice to see is a base adrenaline charge. After all, I'm a hero, my adrenaline's already pumping 24-7. After hundreds of quests I should be able to call upon some innate ability to heal when needed, rather than having to gank a cake at the local market.
The only other odd thing I noticed while betaing was items in my bank were in note form upon first transition. But this went away when I withdrew and redeposited them. I've noticed also the exp reduction for grinding on weak monsters and that gives me very mixed feelings. Sure it forces the us to hunt the strongest of the strongs, but the root of my memory starts at beating up cows. Further it would cheapen the reward of those slayer tasks that force me to fight those 30 lvl difference monsters.
It's nice to hold a second weapon other than defender or shield but my eyes still stare longingly at the Elvin kingdom, and wonder where the odd man with the katana down by the docks hails from. Please show me the world in updates to come.
08-Jul-2012 22:28:24