So, there are a lot of pages in this forum, and I kinda stopped reading after the 7th. Hopefully won't repeat some of the things that other people wrote.
1. Combat level:
I don't think that the new combat level calculation reflects how dangerous an NPC or a player is. If a player or NPC is proficient in several combat styles, I consider them more dangerous than another who's only proficient in one combat style.
For example, a deadly spider's combat level is now higher than a lesser demon's. However, the spider attacks only in melee, and the demon in both melee and magic styles. Clearly, the demon is more dangerous.
Suggestion- write 3 levels- melee's level (att/str + def), ranging's level (range + def) and magic's level (magic + def). To allow better understanding of one's combat stats. The level that counts in the wildi will be the highest.
2. Adrenalin usage:
I think all actions should waste adrenalin.
Using basic actions raises the adr. bar, then using the threshold raises it more , until you get to the ultimate actions that consume everything. Currently, I will use ultimate actions only in really dire conditions- seems wasteful when the threshold actions can generate a lot of damage themselves (used dual one-handed weapons).
3. Defenders:
The dragon defender seems weak in comparison to other offhand weapons.
4. Actions' cool down in low graphics mode:
In low graphics mode, it's difficult to understand when an action has cooled down.
27-Jun-2012 06:12:36