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Combat Beta - Live!

Quick find code: 294-295-24-63825448

Z0NE-Sama
Dec Member 2018

Z0NE-Sama

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
@Arian 4 Life, that account is not able to play on the beta, If you want to rant about the beta please use an account that can play the beta. If you have not or cant play the beta, then dont come on to the feedback thread and talk up something you have not played. Also, if this update is so great, why is there not even 2k players on the beta? the most I've seen is about 1500. What happend to the 50,000 players that had exclusive access to the beta? Oh thats right, most of them are bots.
All the players on beta do is alch divines for cash to play flower games and win partyhats. That is NOT what the beta was made for.
Also, allow me to inform you about the word "beta" by the way.
Beta -A measure of the volatility, or systematic risk, of a security or a portfolio in comparison to the market as a whole.

*Pinkie Piez

02-Jul-2012 01:55:45 - Last edited on 02-Jul-2012 02:29:24 by Z0NE-Sama

awsumaussie

awsumaussie

Posts: 46 Bronze Posts by user Forum Profile RuneMetrics Profile
ive tried the beta. i like the new actions etc, but special weapons need to retain some unique abilities..... like the staff of light and gs swords etc, they need to have something that makes them unique like a certain constant bonus that they can grant?
also the new running looks horrible.... it looks like im hobling like a goblin :s and also when wielding a whip and shield it looks like im about to start flapping and try and take off :S some tweaking regarding these things are in order in my opinion...

02-Jul-2012 06:29:00

Pavomir
Apr Member 2009

Pavomir

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
I don't agree with the fact that when we start a new dung floor with some sort of armour bound we start off with our basic hitpoints and to be fully healed we have to eat all the food in the starting room.
I also didn't like that on the beta you have nerfed the lvls of the Skeletal Horror.

02-Jul-2012 07:56:54

Vexx072
Dec Member 2007

Vexx072

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Beta feedback part 3. This is also the last of what I have to say.
While in the TzHaar city I noticed that all the monsters in there are all lvl 124. This cannot be right. I say again, why have so many monster lvls been nerfed? The high lvl monsters that most of us train on to begin with have been lowered so much that we'll no longer get combat xp from them. (Ridiculous)
I have also noticed in the beta that while in combat after 2-3 monsters my auto retaliate will switch from "off" to "on" without my doing. I think this should be fixed so that the player needs to automatically switch it themselves. I can see how some players may think this is useful, but for me I have always played better with it off, and in the case of multiway combat it helps me physically choose my next target, not the monsters attacking me.
Adrenaline bar: It's great to a point. Take note that I am lvl 186 in the beta and I still suck at pvp. While in the duel arena I was getting hammered. I couldn't make any special moves and was hitting constant zeros while taking damage. While I was taking damage my opponent (typically higher) was able to use special abilities and kill me before I could deal enough for my adrenaline bar to increase. This gives higher lvl players, with combat skills, a serious advantage in pvp against other players if we cannot deal out the damage it takes to increase our own adrenaline. I think it would help if our adrenaline bar could increase by a little when we take in damage as well. This should even the playing field a bit, so that those of us getting hammered can have a chance to win as well.
I also noticed a serious decrease in the effectiveness of my dragonbane bolts against dragons. While normally I can hit (on average) 320-450 on blues, I couldn't hit more than 230 unless I was using a special. I don't think this is right, even with increased def blues should not be that strong against dragonbane bolts. The same goes for blacks.

02-Jul-2012 16:40:06

Vexx072
Dec Member 2007

Vexx072

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
(Couldn't fit on my last one.)
I noticed that a couple of my skillcapes, Construction and Thieving, have this circle around the icon? It's weird that I have seen it only on those two capes. The blue circle behind the thieving icon makes it very hard for me to distinguish it. As in, I didn't realize it was the thieving cape at first. The circle on the construction cape isn't as bad. Why were these circles added and why were they added only to a few capes and not to all of them?
-End of feedback-

02-Jul-2012 16:42:20

Z0NE-Sama
Dec Member 2018

Z0NE-Sama

Posts: 184 Iron Posts by user Forum Profile RuneMetrics Profile
@Madasaurus: How can you say "Good update, Jagex!" when your account cannot play the beta? Please do not come on the feedback thread and talk about something you have not taken part of.

Do you support the beta? (yes) (no)
*Pinkie Piez

02-Jul-2012 17:51:31 - Last edited on 02-Jul-2012 17:52:30 by Z0NE-Sama

Tojomike

Tojomike

Posts: 163 Iron Posts by user Forum Profile RuneMetrics Profile
I like the new adrenaline rush & the new moves u can use with it. I like the double weapons option. At 1st it seemed confusing, but once I took the time to figure it out it works pretty well. I'd like a 6th row of storage for the moves. or just put all the combat moves on the interface above the chat box. Thank you Jagex. It was a good idea.

02-Jul-2012 18:14:10

Wolf II

Wolf II

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
For some reason, whenever I use the ultimate abilities under the range category at a far away distance, they never seem to work. This is both for the two-handed bows and dual-wielding crossbows. It happens more, however, when I use the unload ability, barely hitting the target once, if at all. Also, it rarely shows the animations for the ultimate ranged abilities when I am at a further distance. Another thing about the incendiary shot ability, is that if the target moves out of range during those 3 seconds, the ability doesn't work. I'm not sure if it was meant to be this way, or if it is a bug. I hope this helps the developers create a better version of the already awesome beta. :)

02-Jul-2012 18:42:51

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