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Combat Beta - Live!

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Void Sheep

Void Sheep

Posts: 131 Iron Posts by user Forum Profile RuneMetrics Profile
what will happen to ancient mace? Or gmaul? Or staff of light? Or pretty much ANY other weapon that relies on it special attack? Dragon claws is one thing but these weapons will be made redundant (maybe not staff of light but still). Also what happend to the pollypore staff auto cast? I've played the beta and you SMACK with the staff... I mean you SMACK with the polly pore staff! The staff is only really use for its auto cast and it still has 3k charged even though you cant use it.

30-Jun-2012 14:15:24

Nix Skysword

Nix Skysword

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
ok - i've tried it, i hate it and i hope that JAGEX is being honest about listening because if you swap to this type of combat you'll be losing members of long standing.
We dont want a WOW style clone, if we did we would play that instead of Runescape which until someone thought up this awful combat change was an awsome game with wonderful quests.
Right more quests, but please by all the gaming gods dont import this combat beta into the live game!

30-Jun-2012 14:21:50

Ronin Shogun
May Member 2020

Ronin Shogun

Posts: 259 Silver Posts by user Forum Profile RuneMetrics Profile
I WILL Get to my CONSTRUCTIVE critisism on the things I love and not so love about the new beta and maybe better alternatives. First lets talk about the wineing. Ok guys saying u "hate the beta" and "don't do it jagex" isn't going to help anything. This update will come out. God knows how much time and money jagex have put into this, and they aren't going to throw that in the toilet for people who 1. haven't even tried but hate the beta, 2. tried it for maybe an hour suck at it cause it's not just simple clicks that a gerbil can do or 3. people who hear "change" and think "ruin". NO I don't like all of thier changes either but without change there would be no RS at all, it would have died a long time ago. I would rather have changing RS than no RS at all. If u kindly disagree u'r welcome to quit, there will always be new players to replace u. So the best thing u can do is either Try and explain what u don't like or what's more suited for u in DETAIL (i.e. not saying "it sucks" ). JAGEX, I'm well aware this is beta and that things can change, this is what this post is all about. Helping u guys out in a way that is productive. Now with that out the way let's get to the good stuff shall we?
Things I Do Not Like:
1. The combat level. This is a less clear Representation of a players ability. I'v spent a few hours in duel arena and fought some lvl 200s that I slaughter and some that give me a challenge, and I'v even seen lvl 195+ with an untrimed skill cape? Now how fair is that considering I'm maxed combat (99 att, str, def, hp, range, mage summon, and pray) and im only 5 lvls higher? I also think if at the least pray should affect combat lvl And all stats should evenly or close to evenly affect cb lvl like it use to.

30-Jun-2012 16:46:19 - Last edited on 30-Jun-2012 18:22:20 by Ronin Shogun

Ronin Shogun
May Member 2020

Ronin Shogun

Posts: 259 Silver Posts by user Forum Profile RuneMetrics Profile
2. A Weapon's Special Att. These should not be removed, casue these r one of the few things that made weapons unique. I feel now weapons r even less unique (wich ill get into more later).
Solution: Make a "special Attack" tab in the ability book with a list of all weapon specs in the game along with what they do (yes I know it's more complicated than it sounds). U can place them on ur ability bar but can't use them unless u have that specific weapon equiped. With the right cool down times and catagorizations ( basic, threshhold, untimate) I think U can make them as useful/effective/functional as they r in real RS.
3. Armor Equality. JAGEX when people Said balance the combat triangle, I don't think they ment make Mage, Range and Melee armor SAME DEFENCE. Come on, u guys can me more creative than that. Giving them Them SAME lifepoint boost is fine as seen with torva, virtus and pernix in real game. Mage armor SHOULD NOT give as much protection as Melee armor, I mean it's common logic. Robes protect less than leather/scale/chain and leather/ect. protects less than plate/metal. I also feel mage and range armor should give accuracy (hit bonus I'm assuming is accuracy) and SOME melee armor should give either a small critical OR small damage boost to melee.
SOLUTION: Make mage armor protect alittle less than range and range alittle less than melee for all armor with the same lvl requirement. Also the melee armor should stay the same in terms of def vrs offence bonus. EXAMPLE: Keep Bandos 65 def , less def bonus than barrows but have crit OR damage boost. All "stength" melee armors should be this way. Thats how it was With Fighter Torso vrs Rune Platebody. Rune plate had over all more def but torso gave an offense bonus.
SIDE NOTE: I also don't like how armors are less unique in terms of being strong/weak vrs stab, slash, crush, mage ect. If u could somehow bring this back that would be awsome, but it is something I can live without.

30-Jun-2012 16:46:37 - Last edited on 30-Jun-2012 18:18:54 by Ronin Shogun

Cinterz
Dec Member 2023

Cinterz

Posts: 594 Steel Posts by user Forum Profile RuneMetrics Profile
@Nix skysword there is nothing wrong with the beta except some small issues. It will be nothing like wow for i have played wow and they are no where close in relation. Wow was no the first game to create the actionbar just remember that. Also i am a long standing member of 5 years + and the combat beta does not change my opinion on runescape. The update will happen with some things ironed out like bugs glitches and maybe combat and exp along with multiway. But to throw the project out would be a huge money loss and hurt their industry.
edit: what i mean by combat is the combat level for it is not properly represented.

30-Jun-2012 17:03:20 - Last edited on 30-Jun-2012 17:05:58 by Cinterz

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