Really jagex... I agree, some lodestones are needed, but some are not. Especially not this wilderness one. PKers are just going to camp out there killing anyone who comes out of it. Make a safebox for that one at least.
Like others said, how about a requirement for each? (Nothing too drastic like 85+ in a skill)
Free to play: (examples, long list, I know)
Lumbridge - None
Varrock - None
Burthorpe - None
Edgeville - None
Draynor - 20+ Combat level.
Taverly - 10+ Combat level. (Pretty easy, new players go there now so it makes sense)
Falador - 20 runecrafting to activate.
Al Kharid - Completion of the quest that use to eliminate the need for 10 gold to pass. (Idk for the name of it... o.o)
Port Sarim - 30 Magic, 30 Runecrafting.
Karamja - 50 Runecrafting, 125 Law runes to activate, and sold 10,000 gp worth of fish to the Karamja general store
Wilderness - 150+ Combat level, 70 runecrafting, 200 death runes + 300 chaos runes to activate. (That way no noobs abuse this one and end up dying and whining)
Pay to play:
Bandit Camp - 20 Thieving, 50+ combat level, 25 runecrafting, 100 law runes to activate.
Catherby - 10 fishing, 5 herblore, 15 runecrafting, 20 magic.
Yanille - 50 Magic, 50 runecrafting, 150 law runes to activate.
Just a scrub trying to reach max
23-Jun-2013 19:31:33