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I don't disagree with you there. I had the same issue when EoC was first released because I didn't like Dungeoneering and didn't have a Chaotic Crossbow to fire my higher-leveled bolts.
It's stupid that they removed the Rune Crossbow's ability to fire them.
But if you expect a high level crossbow without any combat drops being a factor, then you probably shouldn't. It would just be too easy.
Perhaps a non-combat mini-game or something that gives it a randomization factor or time to acquire factor, but definitely not from simply skilling.
I disagree about it being too easy if the materials came from non combat skills, such as mining, thieving, fishing caskets, or farming even.
Just because materials come from non combat does not mean they have to come easily or with no risk.
Non combat can be deadly and materials from non combat can be difficult to obtain.
You are in a mine, the mine caves in. You need agility to get to where the rocks are mined, you slip and fall. You are mining and you ignite a spark blowing up mine gases.
And just as bosses have rare drops, there could easily be rare ores when mining.
You are thieving, and set off a trap which drops your character into a pit, or releases monsters, or drops a boulder, fires poison spears, or something. Quick reactions might let you avoid death.
When smithing there could be a chance ores are lost during smelting, like iron can be lost during smelting.
When smithing a wrong hit could destroy the weapon you are making, or make an inferior weapon, instead of a perfect weapon, so a perfect weapon could be rare and valuable, just as a monster drop can be rare and valuable.
But, just as monster fighting with skill can be done with minimal risk, non combat skilling should be able to be done with minimal risk, if you do it right.
I very much expect high level gear from non combat skills.
Hi.
01-Jul-2013 18:46:57