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Behind the Scenes - July 2013

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Rage Train
Mar Member 2010

Rage Train

Posts: 9,716 Rune Posts by user Forum Profile RuneMetrics Profile
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I have over 16,000 bolts I made for use with my rune crossbow which suddenly can not be used with my rune crossbow, and because
I do not boss fights I can not get a crossbow that will work with my bolts.

I will not get chaotics, because they are not player made, and they devalue smithing.


Limiting your own gameplay, dont whine when it's your own fault.
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01-Jul-2013 18:41:13

Cursed Eels
Dec Member 2008

Cursed Eels

Posts: 4,188 Adamant Posts by user Forum Profile RuneMetrics Profile
A funny quest and a giant boss. Seems a bit light. I know it's still RS3 eating resources, but I miss the other quest storylines. I mean, if by British humour you meant you got the guys from Monty Python as voice actors, hell I'd forgive every bad update in history just for that. Sadly, I really, really, doubt that.

I am interested in the upcoming announcement. I'm guessing it's either the introduction of the super-beta (combined HTML5 and NIS, final stage of testing before full release) or even an ETA on the full release.
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01-Jul-2013 18:44:10

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
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I don't disagree with you there. I had the same issue when EoC was first released because I didn't like Dungeoneering and didn't have a Chaotic Crossbow to fire my higher-leveled bolts.

It's stupid that they removed the Rune Crossbow's ability to fire them.

But if you expect a high level crossbow without any combat drops being a factor, then you probably shouldn't. It would just be too easy.

Perhaps a non-combat mini-game or something that gives it a randomization factor or time to acquire factor, but definitely not from simply skilling.


I disagree about it being too easy if the materials came from non combat skills, such as mining, thieving, fishing caskets, or farming even.

Just because materials come from non combat does not mean they have to come easily or with no risk.

Non combat can be deadly and materials from non combat can be difficult to obtain.

You are in a mine, the mine caves in. You need agility to get to where the rocks are mined, you slip and fall. You are mining and you ignite a spark blowing up mine gases.

And just as bosses have rare drops, there could easily be rare ores when mining.

You are thieving, and set off a trap which drops your character into a pit, or releases monsters, or drops a boulder, fires poison spears, or something. Quick reactions might let you avoid death.

When smithing there could be a chance ores are lost during smelting, like iron can be lost during smelting.

When smithing a wrong hit could destroy the weapon you are making, or make an inferior weapon, instead of a perfect weapon, so a perfect weapon could be rare and valuable, just as a monster drop can be rare and valuable.

But, just as monster fighting with skill can be done with minimal risk, non combat skilling should be able to be done with minimal risk, if you do it right.

I very much expect high level gear from non combat skills.
Hi.

01-Jul-2013 18:46:57

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.


I have over 16,000 bolts I made for use with my rune crossbow which suddenly can not be used with my rune crossbow, and because
I do not boss fights I can not get a crossbow that will work with my bolts.

I will not get chaotics, because they are not player made, and they devalue smithing.


Limiting your own gameplay, dont whine when it's your own fault.


Its not my fault when I made the bolts for use with my rune crossbow, and then Jagex changed it so I couldn't use them any more.
Hi.

01-Jul-2013 18:48:59

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Transcendent jagex does not cater to people who limit themselves.


Yes they do. They cater to boss fighters who don't train non combat skills all the time. I call doing only boss fighting limiting yourself, but yet Jagex caters to boss fighters making it so they don't have to train non combat skills at all, and can easily level up non combat skills by doing what? Oh yeah killing monsters and nothing else.
Hi.

01-Jul-2013 18:51:11

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