Mr. Gerhard:
One big kudo: Admitting EoC was released too early took courage. I honestly didn't even expect that much. I'm not sure what you have planned, but I hope EoC fixes are absolutely top priority so that combat works seamlessly and makes some amount of sense again. Right now there are far too many issues with equipment versus skill contributions to damage output, with monster balance, with relative utility of skill abilities between the different combat classes, with utility of food, prayers, potions and so on. So even after two months of 'live' EoC there is still much to be done.
Secondly: The fact that you list a skip-the-skill activity with little relevance to the rest of the game (Runespan) among your 'satisfying' 2012 updates demonstrates that you still do not have your finger on the pulse of what your community liked about non-combat skills. In 2013 and moving forward, many, many, many of us who consider ourselves "skillers" or "all-rounders" would like to see skill improvements that **retain utility and integration with the remainder of the game**. Like we used to see.
Thirdly: You have no right nor reason to be speaking on behalf of free players in thanking us members. This demonstrates your inability to understand the history of the game, in which the free game is the only reason there was such an active community in the first place to warrant a larger, and ultimately successful, economic enterprise. If anything you should be thanking your free players as well, especially as they've suffered most from your decision to focus on ways to make money over cheating issues that basically suffocated f2p. You no longer have the right to bill yourself as the most popular free MMO, and it is by no means your f2p players' fault.
Finally: Bringing in more money to pay a bigger team does not necessarily make a better game. I think recent events are more than enough proof of that. Prove me wrong in 2013.
23-Jan-2013 20:02:02