To Westo454 on page 26: This is a nice idea, but it's what Jagex tried in the past with random events. They ended up being removed from the game because they were a hinderance for real players & did nothing to slow down most of the bots as they read Runescape's code & could easily be programmed to "answer" correctly in the events.
To DeathPiggy on pg25: very true. The player-detection system could work, IF it was people who had proven themselves consistently (basically player mods) who were doing the detecting. But rewarding them is going to encourage the wrong kinda of people to do try to earn their way up to doing it as well, so it needs to be unrewarded, sadly.
To all the doubters: do you have ANY IDEA how quickly 3rd world sweatshops can produce more bots?? do you have any concept of the number of players being reported?? do you have any idea the number of accounts to check to make sure they are really botting, of the manpower required to do these things, of the sacrifices in terms of never making any other changes or updates to the game Jagex would need to make to have even a chance of making progress with the bots?
(and it's likely easiest to sweep one skill or activity at a time, which seems to be what they are doing, at least one of their tactics... but where one falls, more will rise until PEOPLE WORLDWIDE STOP BUYING RS GOLD/STOP MAKING BOT PROGRAMS or until, if we are lucky**** no longer uses JavaScript. All my hopes to have large success against bots mostly lie in the code-base change hopefully being released sometime this year.
To whoever said on pg 20-something that "other games don't have 90% botters" - it's because Runescape uses JavaScript, and other very popular MMOs mostly don't.
To everyone: I still think the trading limits systems Jagex put in place back in 2006 (and later removed due to player demand) were the best thing any MMO has ever managed to do against botters/gold-sellers. They made gold-selling unviable/undesirable to do..
05-Jan-2013 10:32:46