Forums

Q&A Answer Thread Thread is locked

Quick find code: 294-295-129-64192525

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user

Q&A Answer Thread






This thread will contain all the answers from the Combat Team and Community Management Team .

We hope you enjoy!

Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

09-Jul-2012 16:53:23

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@ iMouse:

-Is the new combat formula set in stone, or are you having doubts about any of the three skills removed from the formula?

Nothing is set in stone, however we are happy with the formula as it stands currently.

-Has Summoning been completely updated in the Beta (so, the familiars’ Summoning levels, their XP gained from when they attack, a change in the ways some attack, etc.)?

Summoning has largely been set to one side for now, as we feel it needs a whole Evolution of Summoning update to itself to do it justice.

-Are Rings of Recoil meant to give Constitution XP?

This is probably to do with the way we changed how XP works (now being granted on death instead of on hit). So, not an intentional change, but one we are happy to leave in.

-Can we expect to see more activities become available as the Beta progresses (such as, for example, Burthorpe Troll Invasion and Fist of Guthix)?

Yes, as time moves on more features in the Beta will be turned on, however, non-combat minigames are unlikely to be switched on during the beta period.

09-Jul-2012 18:08:08

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@ Joke:

- What was the reason behind making bandages (food too?) drastically remove adrenaline?

We waned there to be a tactical decision involved when eating food. Having an inventory and a pack-yak full of rocktail can make you last a very long time, so we wanted there to be a trade-off between choosing to heal or using your abilities.

- Why does Range have abilities that BIND people, yet Melee and Mage only have abilities that STUN people? I would be sure that if I'm using magic I can do more than I can with range.

I'm not sure what the point you are making is, could you rephrase your question? Range do have Stun ability - binding shot both stuns and binds.

09-Jul-2012 18:11:48

Mod Chris L

Mod Chris L

Jagex Moderator Forum Profile Posts by user
Hey Anarchy time,

@Single way area in the wilderness. This has come up a lot in the initial feedback we've had since opening the beta. We are currently leaving it as is but this is one of the top things on our actioning list. For now we are going to leave it as multi with the potential of looking at other solutions (such as a single combat wilderness world)

@Stuns & eating. A good point that I'll bring up in the next feedback meeting, we could allow eating to help players who are getting piled. For now, it's worth remembering Freedom allows you to clear the stun, Anticipation makes you stun immune for 10 seconds. Clever use of those might help you be able to eat for now :)

@Again, non-combat uses for the action bar such as skilling, cleaning herbs were intentional. If the XP rate has flown up we will look at re-evaluating how it is used for such things.

@World usage. We respond to the usage of the beta servers by turning them on and off as demand changes, we are aware not everyone who has access will have it so I'm sorry you were missed. There is a thread where you can be recommended however, otherwise hope to see you online at the weekend. I'm usually at the DA.

@Summoning multi. Not a bad idea. One of the main reasons we wanted to move to MCB is to help summoning in combat as it is limited and hindered by you training it and then not being able to use it where you want.

Thanks,
-Chris

09-Jul-2012 18:13:03

Mod Avatar

Mod Avatar

Jagex Moderator Forum Profile Posts by user
@Mysticman89:

The weaknesses that monsters have don't differ as much as they used to. The example you gave were mith dragons.
Mith dragons are weak to earth spells, so you will have the highest chance to hit them using earth magic. Using any other magic however will still have a higher chance to hit than using a different combat style.
Because dragons are weak to magic we can use the combat triangle to work out that they defend as melee creatures. This means that any ranged attacks will have the lowest hit chance against them and all melee attacks will have an average hit chance against them.
Outside of their true weakness all other types of damage are treated in the same way, so using stab, slash or crush against mith dragons will all result in the same hit chance. Likewise if you used arrows, bolts or thrown.

Cheers,

Avatar

09-Jul-2012 18:13:26 - Last edited on 09-Jul-2012 18:14:03 by Mod Avatar

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@ Fixton:

But first, can we have Clan Wars in beta? :D

I think it's unlikely, due to technical limitations. For clan wars to work correctly, we need to access the clan server, which sadly the Beta servers cant connect to currently.

Will there be a magic equivalent of Armadyl/Bandos? Or did you just intend for Ganodermic gear (which degrades) and Spectral Spirit Shield to be the magic version instead?

There is a magic version planned, but I don't have any time estimates on it though.

Will we see 2h/dual-wield exclusive abilities for magic?

Not impossible, but would be something that came in the future. Won't be something that is done for the initial release.

How will you release higher damage magic in the future when the current spells are well into the 90's?

The current 80+ spells have been set to deal less damage than their level would suggest for now. Once we introduce level 80+ melee and range gear, the magic spells will have the damage rates boosted.

Is there a reason Lunar Magicks still doesn't have combat spells? You want equality but mages can't use disruption shield nor vengeance. Couldn't you separate the combat and skilling spellbooks so we can change those independently?

The lunar spellbook is not intended to have damage spells, it is designed to be a support spellbook, and so players must make the choice between having damage spells or the utility of the lunar spellbook.

Can mages get a rune pouch to add to our ammo slot? We still sacrifice inventory space!

It's something that I'd like to add, perhaps as an addition to the money pouch. I'd like to be able to store runes and summoning charms in there, as well as gold. I'll put the idea forward again and we'll see what happens.

Are more requirements than the magic requirement going to be taken into account when it comes to stats on weaponry later on? Currently Polypore (80) and Chaotic (80 + 80 dung) staves are equal, and the Greater Runic Staff which requires 75 + 90 rc is worse off.

Weapons in the new system are designed to have power in relation to their primary stat level (e.g. magic). The Runic staves could use looking at again.

Will we be able to choose what command is left click/main click on objects and spells?
Say I want to use a papaya on a trap. The current default action on the bar is «eat» so I currently have to right click to get to it.

I made the actionbar, and thinking about how I would go about achieving this request makes me want to cry. It wouldn't be pretty in terms of the programming involved and could break lots of things, but I'll see what I can do. No promises though.

09-Jul-2012 18:24:11

Mod Chris L

Mod Chris L

Jagex Moderator Forum Profile Posts by user
Hey Jikkir,

@Negative effects being around.
These are still around, it's just mod Avatar hasn't updated the tooltips in a way that makes it clear - I already hounded him about it earlier and he's going to take a look at it :p Basically there are some class-related nerf numbers that we use -

"Melee" item: Good against Rangers, Ok against Melee, Bad against magers. To this end we don't want to help Mages wear melee items when the fight. I believe the numbers are around 8% for Good class and 12% for Bad class. By this I mean each "Melee" item I equip as a mage will remove 12% of my chance to hit them. If I was a ranger it would remove 8%. This only applies to items worn in the helm, body, legs and shield slot though.

This was originally using much higher numbers so wearing a full set would make it impossible. We decided against this as we didn't want to remove hybridding and make it so the player had to think carefully of what to equip to sit inbetween classes cleverly. Hope that made sense!

@Ranged abilities. A point high on the feedback. I imagine we'll be introducing new abilities to ranged first as they are more "locked down" than the other classes. Our current intention is to remove the "object locks" on the Threshold abilities. With the next update you should see all rangers being able to use the "Snap shot" ability. We also intend to open up Rapid fire but it requires some animations for the other weapons to be made first. Minigames will also be opened periodically over the beta as we complete them.

@Jmods cheating in the duel arena - I'm sorry you died to a superior foe of course. I maintain it was a hitbar bug - It was showing the wrong players health bar when reflection damage hit someone. I've since fixed this for the next update.

-Chris

09-Jul-2012 18:24:21

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
@Joke

- When are the forum updates coming?

This is something that we're looking into as I type. However, I do not have any dates I can share with you.

- Will we ever see forum skins?

Again, something that is being looked at with the above.

- What's happening with Forum and Player Mods?

We still have Forum and Player moderators, I have no information on this changing.

We are always on the look out for forum and player moderators. There are no specific requirements that I can say they must have. The numbers have gone down recently, but that was due to inactivity. Quite a few were removed because of this and we're still looking to increase the ranks.

- Why are you removing the staff contact within specialty forums?

I'm not aware of staff contact being removed from any of the forums. We are always looking at ways we can improve contact on the forums, if anything rather than have just one person posting in specific forums, there are now several that do just that.
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

09-Jul-2012 18:25:52

Mod Avatar

Mod Avatar

Jagex Moderator Forum Profile Posts by user
@Amascut:

In response to your first question I have been working with Mod Chris L the core mechanics such as hit chance and damage calculation. Some of the things I've also been working on is awarding XP when a creature dies based on the different styles you've used to kill it and also implementing the new threat mechanics. I also put together most of the defence abilities as well as making all the fancy new tooltips that show stats for weapons and armour.

In regards to the combat level formula, we are aware that many people aren't satisfied that the new combat level accurately represents a players combat potential. It's current state is not set in stone at the moment but we're unsure of how else to approach representing a players combat level right now. If we can find a more elegant way of showing someones combat level it will definitely be considered.

Cheers,

Mod Avatar :)

09-Jul-2012 18:28:46

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@ Cole W:

Using prayers like any protection prayers/curses, turmoil and Soulsplit seem to have less of an effect now. Have they actually had their powers reduced?

Protection prayers now reduce damage by 50% in both PvP and PvE. The concept of having a button that made you immune to damage wasn't something we wanted to maintain in the new system. I believe that Turmoil and Soulsplit were toned down a bit, as they were felt to be OP.

If you are penalized for attacking a monster with a weapon/style that isn’t their weakness, how will dungeoneering work for players with lower levels? Since lower leveled players may only bind one or two items, one can’t cover every attack style.

We are talking about making some changes to Dungeoneering currently to resolve this issue. The most likely change is that we will dramatically increase the number of bind slots at all levels.

09-Jul-2012 18:29:14 - Last edited on 09-Jul-2012 18:30:09 by Mod Rathe

Quick find code: 294-295-129-64192525 Back to Top