@ Nightgunner:
Any of the developers:
Why did you change the names of the ancient magic spells instead of going for a more elegant solution? There is tons of lore that makes little sense with the new spell names and the new names in general aren't as good as the old ones ("Bloodfire", really?)
- Now that we have introduced weakness to the various creatures on the game, such as weakness to Water, we wanted to bring the ancient spellbook into line with the regular spellbook. We didn't want to have the situation where melee and range had 3 weaknesses to think about, but mages had 8. Similarly, we felt having the ancient spells, like Shadow, count as one of the traditional element types just made things needlessly confusing. Therefore, we renamed the spells.
Is anything going to be done about weapons that had more unique special attacks, such as Korasi's sword? There is really no reason to use them right now...
- These weapons should have better stats than their level requirements would normally allow. If you find a weapon which you feel under-performs, please let us know so we can take another look at its stats.
Some items such as the Helm of Neitizot are far less useful in the beta than it is in the live game. Is this intentional?
- In the case of the Helm it shouldn't be far less useful that before, we'll take another look at its stats.
Why was poison removed? Does it still exist in any capacity, such as in quests or certain areas?
It still exists as poison potions. Instead of applying it to your weapon, and then getting a permanently poisoned weapon, you use the potion during combat to give you a temporary buff that makes all your attacks (melee, range and mage) poison your target.
How are off-hand weapons going to work in the live game? Will all creatures that drop, for example, a dragon longsword also drop the off-hand dragon longsword? Will the off-hand dragon scimitar cost the same as the main hand one?
There is not an absolute rule on what creatures will drop the new off-hands. For the most part all off-hand items will be crafted/fletched/smithed by players. For things like dragon off-hands, bosses will drop them but we have not decided which ones yet. The off-hand items will cost the same as the main-hand, and require the same materials to make, in general.
09-Jul-2012 19:26:21
- Last edited on
09-Jul-2012 19:27:34
by
Mod Rathe