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Jagex Moderator Forum Profile Posts by user
@Ingmar War:
Q: Are there any plans to give these light armour pieces more of a purpose, by giving them tactical advantages or decreasing the 'hybrid penalty' on them, or anything else?
A: Currently there are no plans to change the way the lighter armour works. However, I like the idea of giving them less of a hybrid penalty. We'll see ...
Cheers,
Mod Avatar :)

09-Jul-2012 19:51:28

Mod Chris L

Mod Chris L

Jagex Moderator Forum Profile Posts by user
Hey Scumbag brain Slay Devotee,
1) The system was designed to support both shot and endurance fights through a variety of ways. On release we had some issues with lifepoints on NPCs being far too high and fights lasting way longer than expected, coupled with low auto-damage. The lifepoints on a lot of creatures (Slayer especially) has since been updated and we are looking at auto damage next. As for XP rates, mod Avatar epic-failed me on that one, his code was picking the minimum of 1 or the XP.. so it was picking 1 and then returning the incorrect XP. I've since slapped him and updated the code/xp values and last we checked they were spot on and a lot like you'd expect for combat & Slayer xp. You should see this in the next update.
2) Yes
3) I've already posted on this one too >_> I'll try and find sometime to streamline the dreadnips.
4) As with everything the beta was a certain unknown, so some player feedback and things being easy was required for us to know how much we need to shift certain bits of content. Ideally Nex will still be duo'd and we are aware of previous solos given a variety of non-nex issues (like familiars weren't working properly!). Since then we've made a load of changes to her specifically and will monitor the feedback and act until she falls where we are all happy.
5) I could talk about bossfights I could make in the new system forever, it's quite exciting and I can't wait until the first one made with abilities in mind is released. Can't say anything more on this for now.
6) We've yet to settle on a system for this. Splitting costs is an obvious choice. I was also toying with suggesting something a bit more DG interactive - like a DG 100+ resource dungeon that you could pay XXXX tokens (1-off cost) to enter, then have DG style monsters in there that might drop the offhand items. We could get creative on this one if we want :)
7) XP is an interesting one in Beta at the moment, given the things I touched on before about XP. We have XP values for NPCs that are expected based on the NPC. If the NPC has more or less lifepoints than the expected, the XP will go up or down (based on the assumption the fight is lasting longer or shorter than the expected). To this end you might find bosses giving some really good XP and monsters 30 levels lower than you not, given that they have a lower amount of hitpoints than something your level.
That said, we've taken in a load of player feedback on all of this and intend to remove the XP nerf with the next update as we feel the mechanics isn't necessary anymore given the above working it out for us. Again we'll keep a keen eye on this but it has been done directly based on player feedback so keep it coming :)
Thanks,
-Chris

09-Jul-2012 19:53:08

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@Secret Fire:
Hi there,
First of all I just want to thank you for hosting this Q&A thread, it gives players a chance to directly give feedback to the developers and I think the input will be very valuable to everything that the EOC has to offer.
1. I know that having the new skill icons on skillcapes in something that players have been asking for, but many players including myself feel the blue backdrops on every skillcape really clash with the color scheme of many capes: 296-297-426-63834317
Players have spent many months and years to achieve capes such as fishing and mining and have spent enormous amounts of wealth to achieve capes such as prayer and herblore, will you address this issue so that the look and feel of each skill is still preserved by either removing the blue backdrop or adjusting the color of the backdrop for each skill to better complement the capes?
I seem to remember seeing 2D texture assets for applying the new skill icons to the capes, without the blue backdrop. I will try and find out what is going on with the skillcapes.
2. Steadfast boots have been greatly improved and now give the same bonuses as torva boots, but why do steadfasts require 85 defence to equip while torva only requires 80 defence? Will this be adjusted so that steadfasts require 80 defence or offer more bonsuses than torva boots?
- They should have better stats, I'll look into it.
3. The spell tab has now merged into the abilities tab and it is now very time consuming to go through the list and find spells that you would not use very often and would not put into the action bar,
would you consider keeping the current compact version of the spell book and making it separate from the abilities tab?
- We have our 2D art team looking at the new ability book for ways to improve it. We'll see what they come up with!
Thankyou again for hosting this Q&A session.
Secret Fire

09-Jul-2012 19:53:51

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
@Nightspeed:
Dungeoneering, will it be re-worked briefly again before this update goes LIVE? The way it is now in Beta seems it hasn't been touched.
- We are looking into giving people much more bind slots to help them overcome the different foes in the dungeons.
Would you be willing to replace the Squeal of Fortune tab to make way for something more useful?
- That's not up to us combat developers I'm afraid.
Will Abilities and Magic spells stay in the same panel?
- We have our 2D art team looking at the new ability book for ways to improve it, so it's possible they may move around.

09-Jul-2012 19:56:51

Mod Chris L

Mod Chris L

Jagex Moderator Forum Profile Posts by user
That's all from me for now guys, thanks for your questions - To those reading, sorry I didn't paste the questions in my answers, completely spaced that one as I was trying to stay within the character count!
Have fun,
-Chris

09-Jul-2012 19:57:49

Mod Pi

Mod Pi

Jagex Moderator Forum Profile Posts by user
@ Shadow burn
" Next up, armour rating. What exactly was the point of turning all armour into a single number that's secretly multiple numbers? Or does it use the single number, then takes whichever Class had the highest effect and uses that to base all three defence styles in what I assume to be a 100/50/25 spread.
Second; why is it that my defence %s seem to drop in number after equiping any more than two items? I seem to suffer this effect in DG the most. Hex + Primal plate gives me 104% Ranged defence vs 1000 offence. And yet if I wear any other items, even a full on set of Promethium, my %s all drop. How does wearing MORE armour make me easier to hit? >_>
"
- Armour and defence in general is a number and a class. So a ranged piece of armour gives you defence with skews for a range class (so good vs mage, rubbish vs melee). There is also a inherent nerf for hybriding, i.e. if you put on 2 pieces of melee armour and then a piece of ranged armour, you may see a dip in your defensive abilities for both melee and ranged. I believe what you saw was your hex hunters range defence and the full promethieum triggering this nerf.

That's me done for the night, keep up the good work in the beta and I look forward to your feedback on the forums (no honestly, i do! :P )
Senior Gameplay Programmer
Combat Council Member
Check me out on twitter @JagexPi

09-Jul-2012 19:59:05

Mod Rathe

Mod Rathe

Jagex Moderator Forum Profile Posts by user
Thanks for taking the time to post your questions today everyone, sorry if I didn't answer your questions, we tried to get them all in the time!
Cheers,
Rathe

09-Jul-2012 20:00:15

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Jagex Moderator Forum Profile Posts by user
That's it guys, time to go.
Thanks for all the questions, hopefully we'll be back again soon to get some more answers to you. Keep the combat feedback coming :) .
Cheers,
Mod Avatar :)

09-Jul-2012 20:00:34

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