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If we had a boss based on you

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AoDude

AoDude

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AoDude said :
"The Bass" ofcourse


All wep/gear using the new invention system would resonate with bass for 8 hours, and not degrade or use any charges, as well as making all positive perks 5% better and all negative perks 5% less punishing.

Edit: A name of-course... "The Dark Extreme" (both apparently synonyms to "bass", I know somewhat unoriginal, but w/e. Not good with names.)
AO
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08-Nov-2015 06:14:28 - Last edited on 08-Nov-2015 07:34:05 by AoDude

Evil Lucario
Jul Member 2012

Evil Lucario

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The Lucarian Jackal: with 200m LP and a max hit of 5000, but when attacking Defence temporarily drops for a few seconds, while at every other time the Jackal takes 50% less damage. Attacks are slower in pace compared to bosses like Yakamaru, but when they appear, they hurt.

Has two phases, each with 100m LP. The first phase, there is a random selection of four special attacks in conjunction with his autoattacks: a leg sweep that does more damage the heavier your weight is, an upgraded, faster version of Nex's no escape move hitting everyone in the room at once, a rapid flurry of weaker yet powerful punches, and a bite attack that works similarly to Durzag and his pet's bites.

At the second phase, the Jackal will retreat into the arena, further powering up. He will be given four additional special attacks to use alongside the previous four. However, the power of the previous specials will be slightly decreased by 10%. To counterbalance it the Defence drop from his autoattacks will be removed, and his damage reduction is reduced to 20%. His new special attacks include an energy orb that grows in power the more the boss is beaten down, a ball of darkness that temporarily blinds affected targets for 6 seconds, reducing hit chance by 70% and obscuring the view with a black screen, telekinesis to drag a random target into a wall and back for high damage, and finally his ultimate attack where he lets loose with a white-blue laser that pierces all Defence abilities, save for Barricade, which only blocks half of the damage.

When defeated, the Jackal will run off, licking its wounds to live/fight another day. In the process, its loot are "Ability Codexes" of his eight special attacks for the player to use, although at drastically lower power. Whatever you get is random, and you can fuse all eight Codexes into a T90 weapon that amplifies the power of the abilities.
Twitter @EvilLucario
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08-Nov-2015 07:03:41 - Last edited on 08-Nov-2015 07:05:04 by Evil Lucario

Shifu
Dec Member 2010

Shifu

Posts: 3,595 Adamant Posts by user Forum Profile RuneMetrics Profile
Well, since I tend to dress like George III of the UK (Seriously - Look up George III 1779 portrait) - Ringmaster's top, prince's leggings, swagger stick and the admiral's wig hairstyle - I think I'd have to do something royal.

Located in a castle, filled with angry knights who attempt to stop you. Sort of like a tougher Melzar's maze. They'll drop keys which will open one door and then disappear. If you should finally make it to my throne room atop the castle, prepare to face...
Don the Merciless
Will be dressed similar to how I described, but with a sheathed rapier by my side.
When you enter, I will throw the swagger stick at you, which you could dodge via a quick-time reaction. If you dodge, it'll hit the door behind, if it hits you, it'll deal around 1/3rd of your hp.


He will then unsheathe the rapier (dramatically), and begin to attack. There will be no special attacks in this bit.

Upon reaching 75% health, Don will throw the rapier at you. Again, you can dodge via quick time. Whilst you are dodging, Don will retrieve a sword/shield from the walls (which were decoration before).
The standard attack damage will increase, as will Don's defence.
Specials:
Shield Stun - Don will hit you with the shield, stunning briefly.
Shield charge - Don will charge at you with his shield, if he hits you, you will be thrown across the room and hit a wall. This will deal 1/4 -> 1/2 of your hp. If you move out of the way, Don will smash into the wall and be stunned briefly.

Once he reaches 50% health, he will charge and smash you with the shield (Cannot be dodged). The shield will shatter and you will be thrown to the wall. You will be stunned, and during this stun, Don will pick a second sword off the wall.
If you only do what you can do, you will never be more than you are now.

10-Nov-2015 01:01:58 - Last edited on 10-Nov-2015 01:23:37 by Shifu

Shifu
Dec Member 2010

Shifu

Posts: 3,595 Adamant Posts by user Forum Profile RuneMetrics Profile
Don's defence will be reduced, however the damage dealt will be greatly increased.

Specials:
Superslash - A flurry of 10 attacks, each could hit up to 10% of your max hp. Each attack has a 75% chance of hitting, so it's possible this attack could kill you quickly if you aren't near full hp. There will be a short animation before the special to give you time to spam heal.

Kick - A kick with a stun length of 5 seconds.

Righteous anger - Will drain your prayer, and will heal me around 1% of my max hp for every 50 points taken/second. This will not reset the stage if I heal back to 75 or 100% if used often enough. This attack will last for 10 seconds removing up to 500 prayer points, and healing 10%. If you run of out of prayer, healing will stop - however, Don will deal a hit of 500 damage for every second stopped. So if you had no prayer, he'd hit a 5k hit.

Upon reaching 25%, Don will stop attacking with swords and shout "Elite Knights, to me!"
4 knights (think of around the champions from the Falador invasion difficulty) will enter the room via the door you came in.
Upon their death, "Archers, kill this pest". 4 archers, in two pairs, on the sides of the room will appear, smashing through the windows.
Upon their death, "Mages, do not fail me!". 4 mages, one for each of the ancient spellbook styles will arrive (in a "smokebomb" type way) and cast corresponding spells.

Don cannot be harmed until all the elite guards are dead. However, whilst they are attacking you, Don will pick up a sceptre and cast magic spells at you. They will move slowly and if you can lure an enemy between you and it, it'll hit the elites instead. (Think like Stomp's attack in dungeons) If they hit you, they'll deal up to 50% of your hp.

Once you finish all the elite guards, Don will enter the Royal Rampage. There will be no specials, just a series of constant attacks in both magic and melee styles using the sceptre. These attacks will be dealt very quickly.
If you only do what you can do, you will never be more than you are now.

10-Nov-2015 01:02:09 - Last edited on 10-Nov-2015 01:22:13 by Shifu

Shifu
Dec Member 2010

Shifu

Posts: 3,595 Adamant Posts by user Forum Profile RuneMetrics Profile
Should you somehow manage to finish off Don, you could receive:

Don's Sceptre - Broken into two parts, the orb and the shaft. This would be a magic wand, designed for T80. It would have a special attack allowing you to cast 3-5 (random) of your set spells in quick succession. This would use up 60% of your special attack bar. Note this will consume the necessary runes. So you could hit 5 blood barrages and heal quite nicely, or freeze the living daylights out of someone.

Don's Sword - Broken into two parts, the hilt and the blade. Essentially the same mechanics as the sceptre, but for melee.

Don's Crown - A rare cosmetic drop. Unlike the traditional idea of a crown, this one would be black in colour with a single red jewel on the front spike, with a trim of diamonds along the bottom. Think like a black partyhat... just with added bling. :P

Bobblehead elite guards. 3 to collect, can you collect them all?

Title: [Name] The Kingslayer (for 5 kills)
Title: [Name] The Throne Emptier (for 25 kills) - I know, not very good, but it's the best I could do at like 1:30am.
Title: [Name] The Merciless (for 50 kills)

Huh, I ended up occupying a lot more space than I anticipated :P Just wrote it down as I went along.
If you only do what you can do, you will never be more than you are now.

10-Nov-2015 01:23:47 - Last edited on 10-Nov-2015 01:45:35 by Shifu

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