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Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Zilyr said :
You are saying maging waterfiends is faster xp/h slayer xp than maging muspah?


Nah. Faster magic XP.

In terms of macro-efficiency, Slayer XP shouldn't really be considered, as combat XP is the limiting factor.

And Lifer, if you can find drop rates for Sirenic scales, you should add them to the profit for Dark beasts and Airut. With Spring Cleaner profits, they probably cover the entirety of supply costs.

06-Aug-2015 23:21:23 - Last edited on 06-Aug-2015 23:22:52 by Llumys

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
For most, especially gwd and DKS:

http://services.runescape.com/m=forum/c=BWiAsBZ-TPo/sl=0/forums.ws?317,318,288,65354165

Tds and glacors has a mix of confirmations: dragon claws and limbs are confirmed 1/299, while armadyl shards are 1/10.

For dragon chestplate pieces and glacor boots, it's from a-log records (there was a project that compiled thousands of a-logs looking for "I killed 67 glacors" "I received steadfast boots" etc. We knew it was around 1/1100 for a specific glacor boot so 1/400 for any is in the ballpark.)

Lava strykewyrms are completely my own guess and knowing that the wyrm items aren't too rare, I knew that the drop rates lately are powers of 2 (2, 8, 15, 32, 64, 128, 256 etc...) I have tinkered around with the drop rate until it became 7.7m gp/h which is very very reasonable.

Rune dragons are the same way too, with a reasonable gp/h that is similar to the reported gp/h there.

Nihil that's an easy one, their pouch ingredient drop are usually 1/10

KK, we know drygores are 1/43

Gladius are found to be around 1/64 with keystones from wiki research. (Like the signet drop rate is 1/64 too)

t90 power gloves are from my own data, 14k airuts for 10 razerback gloves. I would believe it's the same for other power gloves too.

07-Aug-2015 03:41:17 - Last edited on 07-Aug-2015 03:45:10 by Lifer

Epir

Epir

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I've just tried Slayer for the first time after adding ice shaker, salt shaker etc to toolbelt, and went to Desert lizards as well as Rock slugs, but I had to manually finish them off? They wouldn't die automatically :S

Before adding to the toolbelt, they would die automatically, but now I have to right click them and finish them off myself, is this a bug? Has anyone else had this problem?
People die when they are killed


@_Epir_

08-Aug-2015 11:13:15

AoDude

AoDude

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Epir said :
I've just tried Slayer for the first time after adding ice shaker, salt shaker etc to toolbelt, and went to Desert lizards as well as Rock slugs, but I had to manually finish them off? They wouldn't die automatically :S

Before adding to the toolbelt, they would die automatically, but now I have to right click them and finish them off myself, is this a bug? Has anyone else had this problem?


Yeah, its because you have a legendary pet out... It bugs it since you dont have finishing moves on your pet....
AO
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The Nexus CC

08-Aug-2015 12:28:35

Epir

Epir

Posts: 17,120 Opal Posts by user Forum Profile RuneMetrics Profile
AoDude said :
Epir said :
I've just tried Slayer for the first time after adding ice shaker, salt shaker etc to toolbelt, and went to Desert lizards as well as Rock slugs, but I had to manually finish them off? They wouldn't die automatically :S

Before adding to the toolbelt, they would die automatically, but now I have to right click them and finish them off myself, is this a bug? Has anyone else had this problem?


Yeah, its because you have a legendary pet out... It bugs it since you dont have finishing moves on your pet....


I had a companion pet out, dunno if that makes a difference :o
But I will try again without any pets and see if it fixes it, thanks

EDIT: I dismissed my Inari pet and it fixed it, it's not a legendary pet though which is weird xD
People die when they are killed


@_Epir_

08-Aug-2015 12:47:41 - Last edited on 08-Aug-2015 19:38:05 by Epir

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
A small tip


For those with access to the Treasure Hunter masks, but who still want to train Slayer on top of forcing tasks, try to force tasks to make the most of your auras.

If you roll an Airut task, force another afterwards to complete two tasks in one Knock-out/Invigorate aura. This also saves a Blood nihil pouch.

If you roll a Glacor task, force an Abyssal demon task, and then a Dark beast task to guarantee at least three tasks in one Equilibrium aura. Equilibrium is useful everywhere, but not ideal for Airut or Edimmu.

Oh, and my Spring Cleaner Log is coming along nicely.

https://docs.google.com/spreadsheets/d/1f9J_mHn4vYudEblLad4ivMS2EN7MG0yaYbFiBUqRoxk/

09-Aug-2015 02:18:28 - Last edited on 09-Aug-2015 02:26:09 by Llumys

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