I'll probably make one of these for most tasks worth discussing.
Is that actually the best spot? Cause it seems that if you run east from the temple of light teleport, and then north, there are more dark beast spawns (seems to be west of where you were killing them). Since the point of cannon + Scythe is to use AoE abilities and hit a lot of them at once, wouldn't more spawns be better?
http://i.imgur.com/cisAeza.png
vs
http://i.imgur.com/qRKlWg2.png
I think the second spot is better because you can usually hit more with your AoE, and can finish off the stragglers during your down-time.
30-Jul-2015 20:10:12
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30-Jul-2015 20:11:04
by
Llumys
Lathow
said
:
I think hydrix lasts around 20 hours (goes by hits so around) with the effect reducing that to 16 hours or so. With onyx at alch (1080k) that's around 135k/hr to repair, which is a little pricey for just your ring slot when doing slayer if you ask me.
The slot is irrelevant. The effect on damage output is what matters.
ASYLUM SURGEON'S RING:
I'm estimating the use of 10 Threshold abilities per minute. The Asylum surgeon's ring provides a 10% chance at not consuming adrenaline when using a Threshold ability.
At 10 Thresholds per minute, that's 900% adrenaline per hour for free.
RING OF DEATH:
The Ring of death provides a 50% chance at a 1% adrenaline gain per 1500 of the killed target's maximum life points, with a cap of 5% adrenaline.
Abyssal demons have 8500 life points. Each kill gives a 50% chance at a 5% adrenaline gain. On average, each kill provides a 2.5% adrenaline gain.
At 1000 kills per hour, that's 2500% (+1400% over ASR) adrenaline for 135k gp (your number).
ADRENALINE POTIONS:
In one hour, you can drink 30 Adrenaline doses. Each Adrenaline dose provides 25% adrenaline gain. Each Adrenaline dose costs 1k.
In one hour, that's 750% adrenaline for 30k gp.
COST:
Using Adrenaline potions puts the adrenaline costs at 40 gp.
Using a Ring of death over an Asylum surgeon's ring puts the adrenaline cost at 96 gp.
CONCLUSION:
Meh. I think it's worth it.
30-Jul-2015 20:29:42
- Last edited on
30-Jul-2015 22:15:27
by
Llumys
I played hilariously bad in this video, but still reach 395 kills per hour. I didn't have my Nihil out for most of my first dose, and I just do so much bad stuff throughout the entire task.
I'm pretty sure I should be able to consistently get ~450.
I think you could near 500 kills per hour could be obtained with better play (manual, perfect ability management), and better gear (Nihil scrolls, Completionist cape, higher-tiered Knockout aura, etc.)
I also just found out that Airut are immune to poison.
I'll upload a better video soon. I just wanted to put something out now.
31-Jul-2015 01:43:58
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31-Jul-2015 02:18:41
by
Llumys
Lifer
said
:
Gross, that sounds like a limiting factor. I wonder why troll mask is an exception, even excepted from stat requirements.
Actually, I'm kind of happy about it. It means it won't be possible to do slayer from masks alone, which 1. less dailyscape (it was nice when it started, but I think it's becoming a bit excessive now), and 2. slayer still has a bit of variety. Also, 3. it makes an item which is only obtainable from TH not as op.
I haven't watched them full yet, but thanks Llumys for the videos
.
About the adrenaline talk, would you mind comparing your rates with and without the adrenaline boosters? I agree on what you said that it's theoretically better to have them (well, we should also include the time needed to make the adren pots to be more precise... but then we would have to consider the herblore training time it saves and all that, I don't think it's worth bothering with it), but it's possible that when testing it we find no actual difference between the rates; they are all pretty low lp targets anyway. Even if money is not a problem (which it indeed shouldn't be for slayer), it's always better to avoid spending money on unecessary stuff
(and using better herblore training methods).
Regarding the ranged xp rates, I'd like to bring up the gwd for combat training idea again
But I'll do it tomorrow, too sleepy now.
Yewnock
said
:
Even if money is not a problem (which it indeed shouldn't be for slayer), it's always better to avoid spending money on unecessary stuff
(and using better herblore training methods).
I agree. I wouldn't necessarily recommend using all of the stuff I do to just anyone.
For example, for Airuts,
I'd recommend this set-up for people looking to slay efficiently, but are on a budget:
http://i.imgur.com/43k4uEk.png (with Holy overloads)
And I'd recommend this people who have money to burn want to go hard:
http://i.imgur.com/q2vzYgT.png (with Supreme overloads, Replenishment potions)
The latter set up is significantly cheaper, and appropriate for people with very small budgets and money-making potential.
31-Jul-2015 03:29:33
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31-Jul-2015 03:55:25
by
Llumys
Dsctatom
said
:
I feel like gathering some Crimson charms, but I don't want to spend exorbitantly to do so. Would Waterfiends in the Chaos Tunnel be my best option?
Waterfiends are definitely your best bet.
Assignment name (kills per hour on task): Crimson charms per hour
[note]
Waterfiends (720): 577 [melee (scythe), in Chaos tunnels OR ranged, in Ancient cavern)
Celestial dragons (350): 518 [ranged, using Summoning potions]
Celestial dragons (300): 444 [ranged]
Black demons (1000): 440 [ranged, using Restocking cannon]
Abyssal demons (1100): 363 [magic, using Summoning potions]
Abyssal demons (1000): 330 [melee (scythe), using Summoning potions]
Abyssal demons (1000): 330 [magic]
Every other task is provides under 300 Crimson charms per hour.
31-Jul-2015 23:50:46
- Last edited on
31-Jul-2015 23:54:39
by
Llumys