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Llumys
Jul Member 2021

Llumys

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With my numbers, consuming Slayer VIP tickets for both [skip, do] and [do, do(higher priority)] rolls, you need ~900 tokens for the entirety of 13m to 200m Slayer if doing five tasks.

That's about ten hours of Cabbage Facepunch Bonanza (on daily double points).

10 hours for VIP tickets in the context of a 600-700 hour skill is not bad at all.

22-Jul-2015 08:23:51

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Forced some tasks.

Mutated Jadinkos (males) - Just forcing them again since you asked if I was sure they're 1000 kills per hour. I'm consistently breaking 103 per dose. They bunch up so much that you can regularly kill like five in one tick.

Dark Beasts - Finally got the Restocking cannon. I didn't think it'd make a huge difference, and it hasn't. I'm getting about 920-930 kills per hour (old: ~900), but 900 is still a safe number to use. Not having to constantly top up the cannon's ammo has made the task a fair bit more enjoyable, though.

Ice Strykewyrms - Testing out the new stomp mechanic. I'm getting around 500 kills per hour (old: ~390). I think it's possible to speed up the task a bit more by using Metamorphosis in he top left corner of the room, as there are like four close spawns there. At 500 kills per hour, they yield ~230k Slayer and ~450k Magic, so they're no longer terrible, but mediocre at beast.

Desert Strykewyrms - Forcing Ice Strykewyrms put their force on cool-down. Waiting a couple days to test their numbers out.

I'm still waiting on Vyrewatch, but I don't know which I'd even kill.

22-Jul-2015 09:36:38 - Last edited on 22-Jul-2015 09:49:11 by Llumys

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Edimmu, Noxious scythe

Total kills: 201

Kills in first dose: 201 - 174 = 27

Kills in second dose: 174 - 145 = 29

Kills in third dose: 145 - 117 = 28

Kills in fourth dose: 117-90 = 27

Kills in fifth dose: 90 - 64 = 24 (one elite)

Kills in sixth dose: 64 - 36 = 28

Kills in seventh dose: 36 - 8 = 28

Kills in eighth dose: clean-up

Average kills per dose (no elites): (27+27+28+28+28+29)/5) = 27.8

Average kill per dose (one elite): 24 (small sample size, I know)

Spawn rate of elites (with Ring of wealth): 1/47

Probability of one elite in one dose: 27.8/47 = 0.6

Average kills per dose (with elites): (1.0-0.6)*27.8 + 0.6*24 = 25.5

Average kills per hour (with elites) = 255

22-Jul-2015 12:05:01 - Last edited on 22-Jul-2015 13:36:53 by Llumys

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm wondering how many Celestial dragons can be killed per hour when using ranged and Summoning potions.

~~~

I talked to someone today, and they told me that Slayer shouldn't be optimized for ideal gains throughout 99 to maxed Slayer, but rather to achieve maximum combat rates regardless of Slayer experience.

In other words, I think I'm coming to the realization that post-maxed Slayer might not be as inefficient as I'd thought.

Consider the following list:

Airut > Dark Beasts > Abyssal demons > Celestial dragons > Glacor

http://i.imgur.com/2Jbrnqs.png

Every task is near 100% combat efficiency. The down side is that melee isn't maxed by the time slayer is.

However, you can still slay past 200 million experience.

http://i.imgur.com/PZlsqye.png

An extra 60 million Slayer experience finishes of melee, without the need of ever having to settle for a task ever being far under 100% combat efficiency.

The one thing that bothers me about this is that while Celestial dragons and Glacor provide maximum combat rates for their respective styles, they take away from time in the Abyss, which could have been used to make money on an alternate account.

However , in the context if your list, money is no issue, so I feel as though you should probably consider what I'm saying.

23-Jul-2015 07:16:53 - Last edited on 23-Jul-2015 07:41:06 by Llumys

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Supreme overloads cost 100k per for 36 minutes.

Every slayer task makes you that money back, it's worth it.

@llumys, Wise Thoth probably can give you that celestial dragon number - he ranges them.


Also, the list never was optimized for slayer - it focused more on combat, mainly melee. It's obvious there's an optimal list that is faster slayer exp than the current one, but suffers less combat exp p/h.

Do you have the time calculations like the hours that you showed me for edimmus vs no edimmus earlier?

I feel like the extra time spent getting additional 60m slayer exp is equivalent to the time spent at abyss getting 30m ranged + 20m magic + 92m attack.

[60m slay is 240 hours if you peg 250k slay exp/h (it is low due to maximizing combat exp and especially doing lengthy tasks.)]

Let's see since we're maximizing combat exp in slayer, we also should fairly assume we maximize exp outside slayer (800k magic p/h, 700k range p/h, and 800k melee exp p/h using the upcoming airut mask to force daily airut tasks.)

So 42 hours for 30m ranged, 25 hours for magic, 115 hours for melee. Total: 222 hours. ~20 hours faster than getting 60m slayer exp.

It's up to preference. However, I think beta is experimenting queued thresholds and ultimites, or at least plan to, right? So perhaps recommend abyss for being able to use an alt.

How about just do the first 187m slay exp and abyss the rest of the combat exp?


748 hours for 187m slay exp + further 222 hours with the above calculations (or further 115 hours just for melee.)

Total: 970 hours

23-Jul-2015 15:54:47 - Last edited on 23-Jul-2015 16:00:01 by Lifer

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
With your set-up #3 from here

Llumys said :
SET UP #3, ideal if money is not an issue!

Airut>Dark beasts>Abyssal demons>Waterfiends>Mutated jadinko


298k slayer, guaranteed max melee when 200m slayer. Extra 85m ranged exp when 200m slayer.

187m slayer (and maxed melee, 85m ranged) -> 627 hours (no need to add extra hours since melee is done.)

However, if we want to equal the 122m ranged exp and 85m magic exp gained from doing the maximized combat exp route, we need to gain 37m ranged exp and 85m magic exp.

37m ranged -> 52 hours
85m magic -> 106 hours

Total: 158

Grand total: 785 hours

The slayer part costs like 470m gp right? Can spend ~40 hours to make that money from RotS.

Grand grand total: 825 hours

The difference between maximizing combat exp rates and set-up #3 is that set-up #3 is like between 100-150 hours faster. That amount of time is small enough to be left up to preference.

Comment:
- Set-up 3 has a lot more time spent in abyss. This opens the potential for more time using an alt account.
- Set-up 3 has plenty of time to make up for less prayer exp/farm exp etc. compared to maximizing combat exp.
- It's not always about maximizing combat exp, a careful balance must be stricken between keeping slayer exp fast and combat exp fast WHILE keeping base summoning roughly 0.4:1 or better to slayer.
- If we choose to afk or not afk the abyss, the difference between the two slayer methods are relative. Afk this method, then you should afk the other method to be fair. So the actual conclusion remains about the same.

23-Jul-2015 15:55:40 - Last edited on 23-Jul-2015 16:15:45 by Lifer

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
In the end, I think the scary thought is that our target audience will not be interested in these calculations anymore due to the upcoming airut mask.

With airut mask, it's 132k slayer exp and 330k melee exp daily - which isn't a limiting factor I think. Summoning may suffer though, I haven't checked to see if mask time saved makes up for farming charms.

Although Abyssal demon + airut mask combo should fix the summoning issue.


Personally for myself, I'll just keep slaying because I really want to get enough charms for 200m summoning before the next dxpw :) Unfortunately because I have slayed some with ranged and magic in the past, I'd have to melee every task.

23-Jul-2015 16:02:22 - Last edited on 23-Jul-2015 16:09:58 by Lifer

Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Considering the set up 3 list, it sounds like, once (is it confirmed already?) airuts masks are available, slayer may become another "daily" skill, given how the 3 top preference tasks on that list can be forced with masks. Enough charms for summoning and melee xp overkill may become problematic though.

With airut masks, melee will effectively become faster than range (though it kind of already was ;) *), so another thing to consider would be to prefer range xp over melee. The new ranged basic ability from raids should compensate a bit the loss of AoE abilities from switching from 2h melee. I don't think ranged will be very good for airuts, but for darkbeasts it's definetely worth a try. As for abyssal demons, maybe demonslayer equipment could help? I never actually tried that.

As for summoning, maybe it will be more efficient to gather the charms out of slayer after all. But it also kind of depends on one's limiting factor I guess. Since there are 3 masks, for someone who's far enough away from 5.2 it could maybe be worth only using airut+db masks, although that would mean more time to gather charms (and that would also mean less time training ranged/magic in the abyss... basically still quite some work to do with new calculations, I'll work on it once masks are confirmed).

* faster when considering effigies at gwd, as I mentioned before. On some casual testing, Graardor with 2h melee reached 600k melee xp/h, which is even better than magic at arma with dbreath AoE. Nevertheless, the time saved by effigies was significantly affected by this week's rc update (which almost doubled the xp rate), so it's possible abyss for combat may be better in the end. I have not bothered making any new calculations though; the abyss rc update is so op I'll be surprised if it's not somewhat nerfed. And the second slowest skill after rc was fishing, which is also receiving an update soon.

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Wise Thoth

23-Jul-2015 21:31:56

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