Forums

Morvran's Prefer/Block

Quick find code: 259-260-897-65487603

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Automations

http://i.imgur.com/sN7roup.png


Jadinko replacing automations

http://i.imgur.com/MBr6dgy.png

Are you sure it's 1k kills per hour lol? Cause that's a new prefer list.

21-Jul-2015 00:16:42 - Last edited on 21-Jul-2015 00:28:00 by Lifer

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Now we are looking into which task edimmu replaces:

Prefer list:

Abyssal Demons
Airut
Dark Beasts
Mutated Jadinko
Waterfiends

Edimmu replacing:

Abyssal Demon:
http://i.imgur.com/qglzRme.png

Airut:
Fails to break even on slayer point

Dark Beast:
http://i.imgur.com/MhE0cxQ.png

Mutated Jadinko:
http://i.imgur.com/3IB3Fud.png

Waterfiends:
http://i.imgur.com/AysAfub.png

21-Jul-2015 00:40:23

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Mutated jadinko is the obvious candidate to be replaced by edimmus, so again, the optimal task list that includes edimmus still remain the same as before.

But the most optimal task now includes jadinkos instead of automations - provided that 1k kills per hour is indeed confirmed.

21-Jul-2015 00:46:06

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I think you need to take surplus melee experience into account. You should look at the big picture, and not just raw experience rates and ratios.
___

SET-UP #1

Edimmu>Airut>Dark beasts>Abyssal demons>Waterfiends

http://i.imgur.com/uLoVfru.png -- 685 hours, 272k Slayer xp/h, 17m surplus melee xp, +2b profit

___

SET-UP #2

Airut>Dark beasts>Abyssal demons>Waterfiends>Mutated jadinko

http://i.imgur.com/pJ5mEb4.png -- 625 hours, 300k Slayer xp/h, 69m surplus melee xp, -500m profit

___

CALCULATIONS

Time saved (Slayer): 685 hours - 625 hours = 60 hours

Time saved (Defence, using 700k/h in the Abyss) = (69,000k - 17,000k)/700k/h = 72 hours

Total time saved = 60h + 72h = 132 hours

gp/h required for SET UP #2>SET UP #1 (no alternate account) = 2,500,000k/132 hours = 18.9m/h

gp/h required for SET UP #2>SET UP #1 (alternate account at 10m/h) = (2,500,000k + (10,000k/h * 72h))/132h = 24.4m/h

___

CONCLUSION

In order for the first list to be more efficient than the second list if you are not able to play on an alternate account while you train Defense in the Abyss, you need to be able to make over 18.9m/h.

In order for the first list to be more efficient than the second list if you are able to play on an alternate account that can makes 10/h while you train Defense in the Abyss, you need to be able to make over 24.4m/h.

21-Jul-2015 01:55:33 - Last edited on 21-Jul-2015 02:05:46 by Llumys

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
FINAL SOLUTION, I AM A GENIUS


@@@@@@@@@@@@@@

SET UP #3 , ideal if money is not an issue!

Airut>Dark beasts>Abyssal demons>Waterfiends>Mutated jadinko

The catch is that you *ranged* Waterfiends. My kills per hour is set to 720.

This list yields the following:

http://i.imgur.com/5u9ILiw.png

300k Slayer xp/h, and instead of a huge surplus of melee experience, you get a cool 80m Ranged experience!

However, since 20m gp/h is a lot, I would recommend showing both lists.

21-Jul-2015 02:03:30 - Last edited on 21-Jul-2015 05:20:44 by Llumys

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Shoot, I keep forgetting about the melee surplus lol. Thank you for that, so the final solution will be the recommended optimal list. Awesome :P

I'm at edimmus trying out the scythe atm as you suggested.

e: if we are to be ranging waterfiends. Would the caverns be the place for waterfiends?

21-Jul-2015 02:09:43 - Last edited on 21-Jul-2015 02:11:15 by Lifer

Llumys
Jul Member 2021

Llumys

Posts: 2,119 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm not sure if the tunnels or cavern is ideal. I imagine the cavern would be, but I'm not sure.

My list is currently set to SET UP #3:

https://docs.google.com/spreadsheets/d/10dmInY1s322Kbi9TXxr3McA1eDfwK1YAn9pozqW6rXg/

21-Jul-2015 02:16:41

Yewnock
Feb Member 2021

Yewnock

Posts: 1,216 Mithril Posts by user Forum Profile RuneMetrics Profile
Lifer said :
Shoot, I keep forgetting about the melee surplus lol. Thank you for that, so the final solution will be the recommended optimal list. Awesome :P

I'm at edimmus trying out the scythe atm as you suggested.

e: if we are to be ranging waterfiends. Would the caverns be the place for waterfiends?
When I tried ranged at the tunnels, I killed them too fast and they didn't spawn fast enough, so my guess would be caverns are noticeably better (unless maybe tunnels on high spawn world? I don't remember if I tried that).

21-Jul-2015 03:01:30

NWO Sharum
Aug Member 2007

NWO Sharum

Posts: 7,481 Rune Posts by user Forum Profile RuneMetrics Profile
Profiled.

By the way, I wasn't actively playing when they released VIP tickets, how are you supposed to get them, how are you supposed to use them and is the time spent getting them worth it?
Looking for a clan? Join NWO ! 120+

22-Jul-2015 00:22:25 - Last edited on 22-Jul-2015 00:25:18 by NWO Sharum

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
NWO Sharum said :
Profiled.

By the way, I wasn't actively playing when they released VIP tickets, how are you supposed to get them, how are you supposed to use them and is the time spent getting them worth it?


In a good game of cabbage facepunch with the double points, you can get around 16 VIP tickets in 10 minutes.

You use 2 vip tickets per hour on average, so it will last 32 hours of slaying.

22-Jul-2015 01:09:49

Quick find code: 259-260-897-65487603 Back to Top