Considering the Abyss is now 600K raw melee xp (so not including HP) the efficiency of Melee slaying gets kind of canceld out as Meleeing Abyss is argueable better XP/HR than Ranging/Maging...
Meaning you should be maging/ranging more tasks if you want to be efficient to 5,2B?
hi
Airuts
Dark Beasts
Waterfiends
Abyssal Demons
Edimmus
It'd be 260k slayer exp something (because I didn't make sure the edimmus are 240 kills per hour instead of 270
) and around 600k melee exp (same melee exp as abyss.)
The catch is that you'll make 1.5b gp getting 200m slayer with that prefer list.
You'd need to be making 18m gp/h to not do edimmus. If you make more than 18m gp/h, then the prefer list will be
Airuts
Dark Beasts
Waterfiends
Abyssal Demons
Automations
Which yields 290k slayer exp & 695k melee exp - it's up to the person if they want to sacrifice the 95k melee exp for abyss. The best slayer exp p/h isn't far ahead I think, maybe around 330k p/h? Just a ballpark guess, because the existing prefer list already includes some of the best slayer exp/h.
Most important of all imo is summoning, I haven't learned about the charms from abyss but it's not enough for 200m summoning?
Nox Scythe > Chaotic maul + aoe abilities = darklight + offhand drygore + flurry (I think they may be equivalent) > darklight + chaotic offhand
Use drygores for airuts and you'll love them, they go down very quick and soul split heals you
Use Nox Scythe + drygore switch when you're advanced.
Waterfiends are an annoyance yes, but the ones in chaos tunnels are easy (if you're talking about the world hopping issue at ancient caverns.)
Elves are on block not only because of their bad combat exp, but also because it has a high weighting and we block all the highest weighted skip tasks.
17-Jul-2015 16:38:11
- Last edited on
17-Jul-2015 17:16:47
by
Lifer