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Morvran's Prefer/Block

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Llumys
Jul Member 2021

Llumys

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That's not bad, then. It's definitely not necessary, but I suppose more damage is more damage.

After testing out more Abyssal demon talks, the combat ratio's closer to 95:5 than 90:10. Still 1k kills/h, though.

16-Jul-2015 04:20:08

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Llumys said :
That's not bad, then. It's definitely not necessary, but I suppose more damage is more damage.

After testing out more Abyssal demon talks, the combat ratio's closer to 95:5 than 90:10. Still 1k kills/h, though.


Thank you. I really wish I could have access to google drive at work so I can do all sorts of work on the sheet lol..

I just slay when I have the chance to slay, so usually no time for the sheet.

16-Jul-2015 04:27:49 - Last edited on 16-Jul-2015 04:28:06 by Lifer

Damiless

Damiless

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Considering the Abyss is now 600K raw melee xp (so not including HP) the efficiency of Melee slaying gets kind of canceld out as Meleeing Abyss is argueable better XP/HR than Ranging/Maging...

Meaning you should be maging/ranging more tasks if you want to be efficient to 5,2B?
hi

17-Jul-2015 15:44:23

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
If we follow what Llumys recommended with:

Airuts
Dark Beasts
Waterfiends
Abyssal Demons
Edimmus

It'd be 260k slayer exp something (because I didn't make sure the edimmus are 240 kills per hour instead of 270 :( ) and around 600k melee exp (same melee exp as abyss.)

The catch is that you'll make 1.5b gp getting 200m slayer with that prefer list.

You'd need to be making 18m gp/h to not do edimmus. If you make more than 18m gp/h, then the prefer list will be

Airuts
Dark Beasts
Waterfiends
Abyssal Demons
Automations

Which yields 290k slayer exp & 695k melee exp - it's up to the person if they want to sacrifice the 95k melee exp for abyss. The best slayer exp p/h isn't far ahead I think, maybe around 330k p/h? Just a ballpark guess, because the existing prefer list already includes some of the best slayer exp/h.

Most important of all imo is summoning, I haven't learned about the charms from abyss but it's not enough for 200m summoning?

17-Jul-2015 16:12:34

Blazey
Aug Member 2008

Blazey

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oh what? elves are on block now?

also I really hate airuts and waterfiends, would celestials be the next choice since they were on the list before?

also dark light or bane ore for abbys?

17-Jul-2015 16:12:42 - Last edited on 17-Jul-2015 16:13:32 by Blazey

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
Nox Scythe > Chaotic maul + aoe abilities = darklight + offhand drygore + flurry (I think they may be equivalent) > darklight + chaotic offhand

Use drygores for airuts and you'll love them, they go down very quick and soul split heals you :) Use Nox Scythe + drygore switch when you're advanced.

Waterfiends are an annoyance yes, but the ones in chaos tunnels are easy (if you're talking about the world hopping issue at ancient caverns.)


Elves are on block not only because of their bad combat exp, but also because it has a high weighting and we block all the highest weighted skip tasks.

17-Jul-2015 16:38:11 - Last edited on 17-Jul-2015 17:16:47 by Lifer

Lifer
Jul Member 2008

Lifer

Posts: 12,424 Opal Posts by user Forum Profile RuneMetrics Profile
It's recommended to do the list for efficiency though, if you plan on doing abyss for magic + range.

There isn't an abyss equivalent for 700k melee exp p/h - hence the focus on melee-only slayer.

17-Jul-2015 17:24:48

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