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120 All Skills Cape

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CaptKoloth
Feb Member 2008

CaptKoloth

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Rikornak said :


200m isn't considered as a milestone at all by jagex - thus it even had been excluded with their comp cape rework proposal.


There was no level 120 until Dungeoneering was released. So technically level 120 is not a milestone either. It was just created because so many had all 99s. Adding level 120 to skills that really did not have material to 99, really was stupid. Should of created new skills. Think it is a lot more fun working a skill from level 1 than a stale skill you got 99 on years ago. Btw 200mil experience is the true max level. Level 127 or 126 don't remember which. It is a milestone according to notifications in messaging system too. Either 120 in all skills or 200mil experience in all skills for a particle MAX cape. As for Comp Cape. Think it should be replaced by Master Quest Cape. Never should of been a cape like that in the fist place.

15-Jun-2022 21:51:36

Rikornak
Oct Member 2013

Rikornak

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CaptKoloth said :
Rikornak said :


200m isn't considered as a milestone at all by jagex - thus it even had been excluded with their comp cape rework proposal.


There was no level 120 until Dungeoneering was released. So technically level 120 is not a milestone either. It was just created because so many had all 99s. Adding level 120 to skills that really did not have material to 99, really was stupid. Should of created new skills. Think it is a lot more fun working a skill from level 1 than a stale skill you got 99 on years ago. Btw 200mil experience is the true max level. Level 127 or 126 don't remember which. It is a milestone according to notifications in messaging system too. Either 120 in all skills or 200mil experience in all skills for a particle MAX cape. As for Comp Cape. Think it should be replaced by Master Quest Cape. Never should of been a cape like that in the fist place.


I mean - in terms of dungeoneering 120 certainly was an extremely artificial choice - it was back then in 2010, it still is in 2022. It's a skill, that 12 years after its release has roughly half of its levels without any new unlock - but yeah it actually has a few rewards, which were designed in a fashion to require you to go past 99 - two resource dungeons, a couple of cosmetics, some daemonheim exclusive features and a master skill cape giving you benefits past the level 99 variant.

The five other 120s have some actual progression past 99 (invention also hadn't had that at the time it was released btw) - but none of them has this past 120 - 200m basically just is a technical limitation rounded down to a clean number - nothing else, they literally could have capped out the experience at 13 or 104 millions depending on skill - it would literally be the same, except for players not being able to prepare for an potential level expansion.
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16-Jun-2022 08:26:00 - Last edited on 16-Jun-2022 09:01:17 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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6 skills offer actual rewards for reaching level 120 and the levels before that, the remainder offers at least some cosmetic reward. This is why Jagex (not me) considers 120 as an actual milestone - and this is why all 120s would have been part of the tier 2 skilling comp cape - but since 200m is literally just that random number, because they allowed to gain experience for a bit past the level cap - it would translate into 126something if you were to extrapolate the xp curve, but even then your virtual level will remain capped at 120 - it is for them - they literally stated that - not an actual milestone - otherwise they'll had had rewarded for a long time already. RS just is one of the few games, which allow you to go past the level cap without prestige or paragon or whatever you call them mechanics.

Comp and MQC are different progression paths - while everything of the latter should belong on the former, the former has lots of stuff, that do not belong on the latter. That would have been something I would have liked to see - Progression paths for skilling (as said - all virtual 120s would have been part of that), for questing, for fighting, for activities and for areas - but as it stands we just have the former two.

And yes - even 99 as a level cap was an extremely arbritary choice. But if your level cap can be filled with meaningful content it was just set correctly. Take a look at World of Warcraft - it previously had had a level cap of 120, which they weren't closely able to reasonably make use of - so they cut it down to 50, squished their entire content into that - and expanded with new stuff to 60 again - and will go up to 70 with their upcoming expansion.

As I said - if Jagex is able to make proper use of their level caps - I am the last one saying no against going up to 120 and beyond. But don't force players to reach levels, that aren't really intended to be reached yet - and that sometimes still ends at 99.
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16-Jun-2022 08:37:43 - Last edited on 16-Jun-2022 09:03:16 by Rikornak

J R Kerr
May Member 2007

J R Kerr

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I know its more important to remaster all the novice quests than to give endgame players more hamster wheel... and that all of us in HLF should talk a lot more often about the new players we've recruited and now sponsor.
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

16-Jun-2022 14:54:19

CaptKoloth
Feb Member 2008

CaptKoloth

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There is really no completing the game. Also, to do all game content and be maxed really isn't the challenge as being a quester who tries to meet the quests. Completionist Cape always was stupid. The point of quest was completing all the quests. The point of Master Quest Cape is going one step further. The challenge in trying to complete the game is harder not being maxed. So being maxed and being a master adventurer should never of been a combined requirement. You max skills or you max game material. You can do both. But should of never had a cape. Like I said, should be a Max Cape with particles.

17-Jun-2022 04:19:38

Rikornak
Oct Member 2013

Rikornak

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CaptKoloth said :
...


Yeah - you certainly can't 'complete' the game. But basically the idea of the comp cape was rather rewarding you for unlocking everything you could and to finish all content you only can do once without having to create another account (which by definition is completed). That isn't really covered by getting all your skills to 99 or reaching 432 quest points. You genuinely should admit, that the comp cape is a tad bit more than those two things. And it obviously also would be more than getting 5.6b points of experience from the skilling side and MQC from the lore one (albeit new post quest and lore stuff mostly is exclusively featured on the MQC and not comp anymore)

The issue in here was them rather randomly adding (or rather not adding seeing the amount of things, that belong on that) completable stuff at some point, but on the other hand getting non-completable achievements like the reaper or getting some minigame rating without any reward/unlock attached to that on it.

The comp cape rework was supposed to offer us five distinct progression paths in some vertical progression - and if you do all five on them on one specific tier you would have gotten that respective comp cape. And that would have given players some actual choice - try and get a comp cape - or maybe if this isn't for you you could instead go for a tier 3 cape - I certainly would have loved to go beyond MQC for a tier 3 lore cape. You probably would've been that dude who would have pursued tier 3 skilling (or possibly 2, if you're just about adding experience points to your account, without actually finishing skilling activities or even bothering to go after more exotic ones, just because of some subpar experience rates)
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17-Jun-2022 06:29:43 - Last edited on 17-Jun-2022 06:40:46 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Right now the progression is getting a max cape, getting a comp cape (obviously no longer an essential milestone after they've split the benefits from it), getting trimmed comp. If you want to do something alongside - get a MQC, do some entirely unrelated achievements and/or feats or go finish collection logs. I am certainly for giving players more options, but literally doing the same things for 21 more levels (or even more) in 22 skills is hardly interesting game play - especially when the xp rates are not intended for that.

J R Kerr said :
I know its more important to remaster all the novice quests than to give endgame players more hamster wheel... and that all of us in HLF should talk a lot more often about the new players we've recruited and now sponsor.


I am certainly for improving old content, but most novice things (not just questing, but also skilling content and combat) new players will get into contact actually have been remasted already - it's rather old intermediate and expert level things, that partially hold that RSC and early RS2 jank still. RS3 rather should focus on its mid level experience, since the cut between the starting experience to that might feel a bit brutal.
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17-Jun-2022 06:35:23 - Last edited on 17-Jun-2022 06:50:51 by Rikornak

CaptKoloth
Feb Member 2008

CaptKoloth

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OK, my point is Master Quest Cape is more than doing all quests. It actually has been a while since I bothered to keep up with new content. But the point was a Quester was not really interested in Maxing skills. Their goal was keeping up with the lore of the game. There was also the players that were exclusively interested in combat. They were not so interested in skills. These were the ones who became the boss people or pvp people. Then there were the skillers who were only really interested in getting 99s and maxing out the skills they loved. I had a friend who used to get loads of attention because he was level 85 with a quest cape. Completionist Cape has been too much about being a brag. It really doesn't show a love for anything in particular with the game. Never did.

18-Jun-2022 20:56:22

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