===== Section 191: Recruiting Optimal Endgame Crew =====
Endgame Crew: 6 MCS, 4 TCM, 3 Exiles
Captains (2100 tier): 2 Morale (4 Leader traits), 1 Combat (4 Tactician traits), 2 Seafaring (4 Seafriend traits)
See Section 9: Captain & Crew Hiscores for pictures of the best (Kags V6 only).
I had 3 crew ready for recruit on my roster for a long time (waiting for a beta to appear). I had
Mariner Lodgings
built.
- Zhonghu Player (Morale):
Wants to be buried at sea.
Above standard:
+40 Seafaring
from
Eagle-Eyed
trait.
- Gu-Bodyguard (Combat):
Seventh child of a seventh child.
Above standard:
+60 Seafaring
(40 from
Eagle-Eyed
, 20 from personal bonus).
- Stargazer (Seafaring):
Eats only hardtack.
Above standard:
+30 Seafaring
, +10 Morale, +40 Speed (no traits, all personal bonuses).
Using past knowledge and data gathered during the Weapon Diversity Beta (which allows us to import new saves once per hour), I came to the following conclusions:
- Crew personal bonuses have max +70 in a single stat and max +120 total across 4 stats.
- Shield tier captains have personal bonuses that are increments of 20. Max +60 in a single stat and max +120 total across all 4 stats.
- Once the crew shows up on roster, its bonuses/traits are set in stone. Switching from Fearless/Swashbuckler/Mariner Lodgings won't change anything - it's too late if they are on your roster for hire.
- Most flavor text (crew examines) are just cosmetic, but there are obvious good and bad ones which affect personal bonuses and traits (but the trait(s) can be negative - RNG).
- Shield tier lodgings have ~33% chance of affecting their specialty stat via personal bonuses and/or stat-specific traits (which CAN be negative).
~Portmaster Kags