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otur

otur

Posts: 290 Silver Posts by user Forum Profile RuneMetrics Profile
You tell us CW isnt a relevant requirement for trim. Neither is Reaper. So what is trimmed comp cape? Something everyone should be able to achieve? The truth is, by doing thoose updates. From this day, trimmed comp cape will never be the same in everyones eyes. You told us we we're getting a new comp cape with other (added/removed) achievements and that comp would stay the same and be cosmetic. fine?


I see a pattern, nerfing over and over again. like you did to minigame armours. vanguard by afking anything for hours. livid farm nerf. I have been playing RS on and off for 18 years. Never have i seen such a big change in this game. All we get is nerfed content and pay to win promotions.

RIP COMP, its a joke now.

06-Jul-2019 19:19:04

Salve eel
May Member 2019

Salve eel

Posts: 5,007 Rune Posts by user Forum Profile RuneMetrics Profile
Comp and Trim is just a means to an end... Its original purpose was to get players to log in and complete as much content as possible... by keeping CW and Reaper on the capes, it actually made it so less players strived for these capes and only a minority of the players had such high playtime.

At first the prestige of having trim/comp was inspiring enough to get people to engage, but as time went on and peoples focus changes from grind to fashionscape.. less players were inclined to put in the time/effort for such requirements and gave up on completeing content.

To make up for this Jagex decided to sacrifice the main requirements that were curbing peoples motivation, in the hopes that it would make more players engage in more content.

Is this a blow to the integrity of the game? Of course it is, CW and reaper both were the main hurdles to the capes and removing them heavily weakens the sense of accomplishment associated with the capes for those who did them.

Old players simply do not matter to jagex as much as newer ones. Jagex just sucks at finding the balance between keeping their old customers happy while also giving the new ones an experience they can enjoy. For us old players it can and will only get worse from here.

07-Jul-2019 05:41:06

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
First of all - except for unlocking a new music track every few months, killing a boss or doing a quest every once in a while and levelling a new skill every few years you had to put in no effort at all to maintain your cape if you've gotten it once - new content usually wasn't featured on it, except for updating existing requirements after all. That is something to be changed - that's why you can retroactively complete menaphos, arc and the farm now if you're one of the work-to-rule compers. If they do not completely mess it up you'll have to complete a load of stuff on fossil island as well then - grace period or not. The price of that was removing two non-completables, which solely served as gate keepers on either cape, but they had nothing to do with completiotism in the first place. Besides both achievements now instead of alternative rewards - one some combat boost, the other a cosmetic to show off (well in a few weeks at least, but for now you can enjoy your title - as do I).

Get yourself one of the insane rewards if you need something brag around: Profound halo + title, Golden warden, golden reaper, golden praesul, one of those upcoming TT collection log titles - there is more than enough of choice for you. And probably even the trimmed comp cape might become a rarer sight when it actually requires constant maintenance as it always was supposed to be.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Jul-2019 07:15:04 - Last edited on 07-Jul-2019 08:01:38 by Rikornak

RunezScape
Sep Member 2012

RunezScape

Posts: 1,642 Mithril Posts by user Forum Profile RuneMetrics Profile
^ Nah it was still about making it easier. If they wanted it to truly make sense they would have changed it back to 5,000 games (completeable reward) AND added the rest of the minigames and forgotten tasks. If it wasn't about feasibility...Reaper and Cwars...in a cape with SOOO many problems, wouldn't have conveniently been the main focus.

Reaper is a crude attempt at wrapping the true PvM aspect into the cape sure, but how can you have skills and quests that take ages to do and requires them ALL to be completed but then ask nothing of PvM?

I don't buy the because it's not completeable reason either considering very few made solutions to incorporate it, while the very large majority just wanted it gone. The sole reason was its difficulty. Having to make friends? Upgrade your computer? Learn and fail? Who wants that when in the past all you had to do was click a rock/tree then turn and watch anime for the next 20 minutes to maintain your cape.

Reaper just needed to be implemented better...and Castle Wars...? Why change requirements to an optional cosmetic reward that was meant to pick up where the regular cape left off?

Comp=Completed Player progression content
Trimmed=Extended completable rewards outside of the main story + tasks + minigames etc

They took a step backwards not going through with the original plan and just straight up removing those two. If you want things to make sense you can't half ass. Fill in the rest. The players either do or don't just as they have been.

07-Jul-2019 13:41:04

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
The thing is - Ironically a reason for the reaper to be on the comp cape was actually given with the rework: A relevant reward, that is handed out for the first kill of specific bosses. Possibly a even better solution would be splitting off the reaper down on singular bosses to fix two problems: Killing a boss the first time would award you a one-timed reward for said boss and players wouldn't lose anything in this aspect due to the release of a new one. Being able to (slightly) extend your capabilities, rather than just restoring whatever you already had anyway should make players more exited for the release of new bosses, huh?

Skills can be completed on a gameplay layer (which was the full intention of the original cape long before random achievements (reaper and the current CW aren't the only ones, they just were the most problematic offenders) were added or certain completables were ignored), bosses (in the form of the reaper) just on an achievement one. Some bosses actually still are featured on the comp cape since they offer something on a gameplay layer - the movran challenge unlocks your first black crystal, your first QBD kill unlocks the first dragonkin book, the first kiln kill (orginally) awarded a cape (albeit you'd nowadays would have the choice to alternatively take an onyx instead) - GWD2 could be regarded for a one-timed reputation bonus, if they wouldn't be needed for the telos music track anyway. The bosses which now aren't featured on the cape anymore haven't (ironically again now they do) awarded anything for that specific first kill.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Jul-2019 16:11:53 - Last edited on 07-Jul-2019 16:40:40 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,163 Rune Posts by user Forum Profile RuneMetrics Profile
CW is an actual nerf, because the original requirement - while fitting - was designed by somebody who didn't understood what 5k CW games meant, but honestly - it was heavily exploited by the players for as long as they could to speed up their progress. I used the example quite a few times - there are a few players with more than 30k CW games played now - why not introducing a cape reward for them and locking trimmed comp behind it - that number wouldn't be that more arbritary than 5k after all. What in detail annoys me is that requirement being the reason that CW was kept as broken as it is due to specific players going bonkers - because when they had to endure that crap, everybody else has to do so as well. That OS has a better designed CW on the reward layer than RS3 speaks volumes after all.

But to be honest - having certain 'insane' completables not being part of that cape and instead offering distinct other cosmetic rewards for doing them allows players to obtain something extremely prestigious, since most wouldn't bother obtaining it due to not needed for hurr durr cape. Or turning it the other way around - if all the stuff I mentioned in my previous post would be requirement for trimmed - nobody would wear it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Jul-2019 16:14:30 - Last edited on 07-Jul-2019 16:21:02 by Rikornak

Cyanid
Jan Member 2006

Cyanid

Posts: 24,133 Opal Posts by user Forum Profile RuneMetrics Profile
Imagine being proud of afking a minigame


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07-Jul-2019 21:16:24

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