If they make it so comp loses its superior combat stats and create separate capes (i.e. a Reaper cape I see keep being suggested) that enable players to buff up comp cape stats to be above Max cape, then I sort of hope they tackle the whole group vs solo issue.
Some players, like myself, are quite capable of killing a tough encounter like a boss. However, it has to be a solo encounter and not a group-based one. Players like this dislike group encounters and much prefer solo ones. Their ability to actually kill the boss is not the problem, they're more than equipped (mentally) to do it. It's just they might have barriers preventing them from working with others (for example social anxiety).
Now, the main argument I see from the non-supporters is that, "Why should players that can't kill a boss get comp and/or have it retain its combat stats?". Well, the answer to that varies depending on which player you're targeting. If it's someone that just prefers solo encounters and avoids group, then they'd still be proving their ability to take down a monster tougher than standard mobs (sometimes they're harder than group ones especially if you look at Telos high enrage). If it's someone that outright hates bosses, well I can't think of a decent counter for that.
A complete removal of bosses from normal comp will actually make the cape easier to get whereas it wouldn't exactly change much if they split group and solo apart where normal takes all solo bosses and trim takes all. This is because those unable to kill group ones just buy kills right now anyway. All a change really does is impact the leeching market and not the cape itself.
They could either move group to trim and keep normal comp just solo bosses or add separate capes that do this instead. The base comp would require no bosses and just get buffed up by adding/owning the new capes. Only issue is it wouldn't work under the current Reaper title cape idea since there's no title for just killing solo bosses.
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31-Dec-2018 03:13:16
- Last edited on
31-Dec-2018 03:14:43
by
Singularity