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Singularity
Aug Member 2023

Singularity

Posts: 97,500 Emerald Posts by user Forum Profile RuneMetrics Profile
Kind of wish there were "smart" dangerous monsters (not ones that barely do any damages) roaming the Wilderness at any given time. They'd have an ability that makes them capable of detecting players miles away. They'd fight solo, or in "packs", maybe turn on each other if they desire.

I've always thought it would be cool to be fighting at a "war" (or during wave) while at Warbands only to be ambushed unexpectedly by a group of dangerous NPCs. It would be total chaos. They wouldn't be weak NPCs either. They'd put up a very good fight and actually challenge the "CPK wins again" statement constantly spread across the Warbands universe.

Instead of alliances getting "klrd" by opposing alliances, they may very well find themselves both cleared by a team of strong monsters - ones they didn't even anticipate.

Wilderness shouldn't just have players as the only source of danger. It should have all forms of danger possible. It's supposed to be a feared place, somewhere you'd be scared to enter. You'd expect all sorts of terrors awaiting you if you stepped foot in such a place.

Wilderness should be more than just a PK arena. It'd be more fun that way (imo).
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31-Jul-2016 01:02:39 - Last edited on 31-Jul-2016 01:03:28 by Singularity

Singularity
Aug Member 2023

Singularity

Posts: 97,500 Emerald Posts by user Forum Profile RuneMetrics Profile
Like Revenants, but much stronger. Revenants weren't that challenging and certainly wouldn't exactly pose a threat to a huge group of players :d

Maybe even totally unknown monsters that we don't even know the identity of (we just know they've been released). Of course, they wouldn't do this though because we need to know everything@
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31-Jul-2016 01:05:56

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