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Dungeoneering Answers
Dungeoneering Q&A Answers


Here you will find Mod Mark's answers to the questions you have posted in the Dungeoneering Questions Thread .

04-May-2011 16:30:56

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Q - Are there going to be other dungeons like demonheim in the future, like other sets of floors and bosses? and do you plan on adding more equipment, like armour to the rewards section?
A - I'd like to think that there will be more daemonheim type dungeons but to be honest, its unlikely. Its far more likely that we will expand Daemonheim further.
Q - I often have connection issues so i tend to solo dung, to be considerate to other players that want 5:5 so if i disconnect it doesnt mess their game up. but the experience is so horrible :( will this be fixed?
A - If you selected a dungeon experience that didnt require the whole party (so more like a 5:4) then you wouldnt let anyone down :)
Q - Solo dungeoneering a runebound bohemoth is quite hard, alot easier in teams. will this be helped at all?
A - The skill is designed to be easier in groups. Thats part of the design. However, I know from personal experience that its perfectly possible to solo behemoths.
Q - the boss monsters' lvls for solo dung do not compare to outside the dungeon, or even monsters in the same dungeon, they should be higher than what is displayed, like lexicus and runebound.
A - The entire of dungeoneering works differently to the surface world. Combat levels should not be compared to the surface world but instead to other creatures within the dungeon. If you still feel its wrong, then do let us know.

04-May-2011 18:33:56

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Q - Why is ranged so weak in DG apart from the Hexhunter? Saggitarian arrows are
weaker than rune arrows.
A - Were aware that rangers are not well appreciated within dungeon and would like to address the issue. Do remember however that many monsters within the dungeons are specifically weak to ranged combat, so its still the better combat style to use in some situations.
Q - Will we ever get more bind slots? If yes, will they come from quests?
A - Possibly. And yes, its likely to be from supporting content like quests.
Q - Will we ever get a task list for Daemonheim?
A - Yes!
Q - Currently the rewards, apart from capes and certain binds, stop at level 90. Will there be more rewards or resource
dungeons for the 90+ levels?
A - Yes!
Q - Will the ammo binds ever increase from 125?
A - Yes
Q - If a server crashes and players are dungeoneering the players lose their binds. Why does the bindings' code let this
happen and will it ever be fixed?
A -I am currently negotiating time to fix this! Honest!
Q - After 70+ agility the players' run energy barely decreases when rushing a large floor. Are there plans to involve
agility more in Daemonheim other than just puzzles? You did this with construction.
A- No.

04-May-2011 18:41:11

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Q - Will the solo exp ever be increased?
A - Yes. We recently improved solo xp rates at low levels, for example so its possible we will again.
We are also looking at ways to encourage non - rush tactics but not by nerfing anything.
Please remember that the design of the skill means that it will always be better to play within a group.

04-May-2011 18:44:46

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q) Has Bilrach conflicted with the lore of ROTM? Meaning... Are we waiting on the Dungeoneering series to end before we see ROTM?
a) Good question moe! There is no conflict in those lores :)
q) The XP cap for F2P players severely limits players to train dungeoneering and really puts a really weird fix to an issue that could potentially be solved another way. Are there any changes to the F2P cap?
a) There are no plans to change this.

04-May-2011 18:48:44

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Q - Can you please make slayer drops available to the slayers that have earned the level needed to attain them, and actually make the kill, before they are available to the rest of the party?
A - Interesting idea but I fear it is impractical. I will consider it though.

04-May-2011 18:51:13

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Q - Solo XP vs Grouping (not a QUESTION per say)
Honestly we are not planning to change solo xp dramatically. The odd tweak here and there but no big change. The big thing I want to do is make it easier to group - it can be frustrating and annoying trying to find people to group with - I would really like to fix that.
Soloing a dungeon is still comparable to other XP rates in other skills so its not slower than all the other skills, but yes, you are at a distinct advantage if you train in a group. That is the design and there are no plans to change that.

04-May-2011 18:54:17

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q - Will we see more rewards? I currently have 300k tokens right now, and none seem even remotely useful.
a - Yes!
q - Why can't we use the scrolls inside Daemonheim? Scroll of Life would help with the expensive seeds, Wasteless Herblore would help with the slow potion making, and Wasteless Smithing would be a great add-on to the Artisan's ring.
a - Yes, we are considering that.
q - Right now, teams that skip every resource, leave every monster alive, let themselves die and don't even pay attention to the dungeon are able to get 3 times more experience than normal teams, who are able to get 7 times more experience than soloers. Why is this?
a - Yes I agree that's fundementally wrong. I want to increase the XP you get for clearing rooms properly, but we are waiting for some data before we can do that.

04-May-2011 18:57:35

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